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	<title>Comments on: The Movie Experience</title>
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	<description>Video Game News, Reviews, and Rants</description>
	<pubDate>Tue, 06 Jan 2009 05:44:49 +0000</pubDate>
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		<title>By: ClackyJ</title>
		<link>http://www.wayiplay.com/2005/06/08/the-movie-experience/#comment-16</link>
		<dc:creator>ClackyJ</dc:creator>
		<pubDate>Wed, 08 Jun 2005 22:34:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.wayiplay.com/a-47-danger/2005/06/08/the-movie-experience/#comment-16</guid>
		<description>Look up info on The Indigo Prophecy, due out in Sep. 2005. It's billed as a "playable movie."</description>
		<content:encoded><![CDATA[<p>Look up info on The Indigo Prophecy, due out in Sep. 2005. It&#8217;s billed as a &#8220;playable movie.&#8221;</p>
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		<title>By: A 47 Danger</title>
		<link>http://www.wayiplay.com/2005/06/08/the-movie-experience/#comment-15</link>
		<dc:creator>A 47 Danger</dc:creator>
		<pubDate>Wed, 08 Jun 2005 18:02:09 +0000</pubDate>
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		<description>I was debating about putting the graphics argument in there. Graphics don't necessarily mean good game, but it does a lot to establish mood. I didn't want to say graphics weren't important to the equation, because they are. Look at, now rated worst movie of all time, Manos: The Hand of Fate. Even if it had a fantastic plot, I don't want my games looking like that awful movie looked. I want the whole piece of pie, not just the filling. Room is left for stylistic graphics, of course. They don't have to be mind blowing realistic graphics, but they sure can be.</description>
		<content:encoded><![CDATA[<p>I was debating about putting the graphics argument in there. Graphics don&#8217;t necessarily mean good game, but it does a lot to establish mood. I didn&#8217;t want to say graphics weren&#8217;t important to the equation, because they are. Look at, now rated worst movie of all time, Manos: The Hand of Fate. Even if it had a fantastic plot, I don&#8217;t want my games looking like that awful movie looked. I want the whole piece of pie, not just the filling. Room is left for stylistic graphics, of course. They don&#8217;t have to be mind blowing realistic graphics, but they sure can be.</p>
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		<title>By: beuks</title>
		<link>http://www.wayiplay.com/2005/06/08/the-movie-experience/#comment-14</link>
		<dc:creator>beuks</dc:creator>
		<pubDate>Wed, 08 Jun 2005 15:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.wayiplay.com/a-47-danger/2005/06/08/the-movie-experience/#comment-14</guid>
		<description>I know, Aric, that you're arguing for something specific, that being along the lines of a live-action movie. But as far as graphics go, I love it when something interesting is done with highly stylized graphics. Getting away from the need to make it realistic allows you to do a lot more from the storytelling point of view. Hence The Wind Waker, which features the most expressive characters I've ever seen in a game, despite their being cel-shaded. And hence the drop in quality and enjoyment when the Monkey Island series went from a gorgeous hand-drawn and cartoony style 2d, to full 3d. Anyhoo, both of these games felt like playing cartoons, and don't really address the rest of your criteria, but I guess I'm wondering if there's room in your formula for stylization.</description>
		<content:encoded><![CDATA[<p>I know, Aric, that you&#8217;re arguing for something specific, that being along the lines of a live-action movie. But as far as graphics go, I love it when something interesting is done with highly stylized graphics. Getting away from the need to make it realistic allows you to do a lot more from the storytelling point of view. Hence The Wind Waker, which features the most expressive characters I&#8217;ve ever seen in a game, despite their being cel-shaded. And hence the drop in quality and enjoyment when the Monkey Island series went from a gorgeous hand-drawn and cartoony style 2d, to full 3d. Anyhoo, both of these games felt like playing cartoons, and don&#8217;t really address the rest of your criteria, but I guess I&#8217;m wondering if there&#8217;s room in your formula for stylization.</p>
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