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Posted on 07.26.05 by A 47 Danger @ 4:13 pm
Really and truly? Forbes says little old Way I Play is one of the best video game blogs on the net? Welcome to everyone coming here from Forbes. We’ll try not to let you down in any way. If you’re unfamiliar with Way I Play, make sure to check out our motto or credo or whatever. It’s words put together to tell you how we feel. It can be found here! So sit back, enjoy, and we’ll tell you what we think. You can never go wrong with smiling and nodding back to us. But feel free to comment on any of the posts you see. Discussion is fun. Whoops, I’ve been typing too much. Time to get back to work. Filed under: A 47 Danger and General Comments: None |
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Posted on 07.26.05 by A 47 Danger @ 3:57 pm
It’s time to stop living the lie. I have never played Ico, the critically acclaimed game for the PS2. I’ve given it as a birthday present. I have told everyone how wonderful it is, but I never played it. Every game website has someone gushing all over this game. This game that I have never controlled. Stunning graphics. Revolutionary gameplay. I agree with all of things. Here’s my side of things though. This game is so good that I never even needed to play it. Huh? Yeah, you read correct. When Ico first came out, I was living in a terrible little apartment with my long time friend and college roommate. He didn’t have a PS2 but I did. He had picked up Ico one day because he only heard grand things about it. He started to play. And I started to watch. I watched my roommate play through every bit of Ico. That’s how wonderful the game is. I didn’t even need to play it to experience the whole thing. I didn’t have to be an active participant for the game to draw me in and addict me. If you have never played Ico, you have not excuse. Unless you have the same excuse that I have. Which is a very good excuse. Look at how many paragraphs that was! You can find it for $9.99 used at any GameStop. Get off your butt and then get back on your butt and play this critically acclaimed yet financially disappointing game. Filed under: A 47 Danger and PS2 and Review Comments: None |
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Posted on 07.25.05 by beuks @ 11:37 am
GTA: San Andreas Update The PC version of San Andreas has made all my Being-Able-to-Play-the-Game dreams come true. The Just Business mission was a breeze, and I am now much farther (San Fiero) than I ever got in the PS2 version. Just to get this out of the way, and so you don’t get me wrong: I love this game. I love the size and scope. I love exploring the cities and countryside. The game has even inspired some research into real Californian geography and landmarks, to see what parts of the game’s landscape have real-world counterparts (Rockstar did a remarkable job of condensing LA), and into the history of LA gangs (check out these pages on graffiti and gang territories — I suspect someone from Rockstar may have visited this site in developing the game). All that said, this game has some serious problems, likely as a result of that size & scope I so enjoy. There are some game mechanics that seem buggy or not fully fleshed-out (no pun intended), such as the girlfriends. And then there’s the problem of that lumbering dinosaur called the Renderware engine. When I reached San Fiero, I spent some time exploring before I started any missions, and I started a relationship with Katie, the nurse. It was my understanding that the benefit of the girlfriends in the game was that you got fringe benefits, depending on the girlfriend. In this case, if I’m wasted, instead of ending up outside a hospital short $100 and all my equipment, I end up outside of Katie’s house with all my stuff. That ain’t nothin’. And later on, if the relationship gets far enough, I get access to her car (a hearse) and a medic uniform. Oh, and if I download a patch, I can play a totally unsexy sex minigame gloriously rendered by the lumbering dinosaur. What I didn’t understand was how glitchy and unimplemented the girlfriend stuff would be. I can initiate a date with Katie whenever she’s home, which is nominally noon to midnight every day. She isn’t always there, which isn’t a problem. Sometimes she’ll call while I’m wandering around on foot, to ask me to come pick her up. Also not a problem. What is a problem is when she hasn’t been at home for several days, and hasn’t called, and the relationship progress spontaneously, arbitrarily decreases. So I’ve been stuck at ~30% progress since date 1, because every date’s progress gets deleted. What’s more, I understood that there are several kinds of dates you can go on. Sometimes she’ll ask to go get food. Sometimes she’ll want to go dancing. And sometimes she’ll just want to go for a drive. Problem here is that on all dozen or so dates we’ve been on, she always wants to go eat. Way to make the subgame compelling, Rockstar. So all in all, the girlfriend mechanic is a pain. I get some benefit in the hospital thing, but it means putting a lot of time in to a crappy game mechanic, and getting randomly called to do so while I’m wandering around taking photos of little spinning orbs. Actually, you know what? In writing this, I’ve realized that whoever at Rockstar was responsible for the girlfriends must believe that women in general are fickle and irrational. A certain amount of misogyny certainly wouldn’t surprise me, given how women are portrayed in the rest of the game. He just decided to inflict his own dating history on the player.
Oh, wait, I thought of one: girlfiriend Katie, during a date at a diner. But even when you are zoomed-out, parts of the background disappear and rerender, or seem to shimmer, all thanks to the 5+ year-old engine powering the game. And that’s on the PC version, which is even high-res, instead of dull and blurry like the PS2 version. Rockstar & Take-Two need to find a new engine. Apart from anything else, it’ll mean they can stop helping to line EA’s pockets. But I’m not sure I’ll want to play another 50 hour game based on this thing. But I do enjoy the game. Filed under: Beuks and General and PC Comments: None |
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Posted on 07.25.05 by A 47 Danger @ 10:05 am
The fraud strikes again. Miami attorney Jack Thompson steps up and shows he doesn’t know one thing about video games. He known for his anti-fun policy in video games but most recently the San Andreas Hot Coffee mess. Jack Thompson has set his sights on the Sims 2. The game is rated T for Teen Thompson states, “Sims 2, the latest version of the Sims video game franchise … contains, according to video game news sites, full frontal nudity, including nipples, penises, labia, and pubic hair.” All work and no play make Jack a dull boy. Apparently a rather dim boy as well. Jack doesn’t seem to understand what a video game is. I wouldn’t be surprised if he thought computers ran on dark wizard magic. There terrible things he claims are in the Sims 2 are put there by modifications. They don’t come with the packaged game. You need to actively seek out files on the internet to add this content. The content wasn’t hiding, like in Grand Theft Auto. The dirty content was never there at all. The Sims have no genitalia. They are like Ken and Barbie under the blurred out graphics. Jack Thompson should be removed from society. He obviously doesn’t understand anything about the real world. His lawsuits could be compared to suing a coffee mug maker for not labeling the item as a choking hazard because someone might put marbles in the mug. It’s time to sit back and watch EA’s lawyers tear this guy a new one. Filed under: A 47 Danger and PC and Rant Comments: 2 Comments |
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Posted on 07.25.05 by A 47 Danger @ 9:04 am
Walking into Best Buy is always dangerous. Even if you have your mind set on buying one thing, you could easily leave with a plasma screen TV and twenty pairs of headphones. Last night I had the most personally successful Best Buy trip of my life. After a pleasant dinner of Broadway Pizza with ClackyJ and his bride, we stopped at Best Buy on the way home. I entered the building with no purchase in mind. Which usually means I’ll walk out of the building with a box set of this or a full priced video game of that. I’m an idiot. This night was different. While looking over the video games in the new, terribly remodeled, shelving system, I came upon a flat envelope with cars crashing on the front of it. The package was labeled as a Burnout Revenge demo disc. Not for sale. Not for sale? Free? Without purchase? Yes. The hotly anticipated Burnout Revenge is available in a one level one player demo available at Best Buy. For free. Just take one and walk out. You might feel like a thief, but you’re not. It’s available for both XBox and PS2. I didn’t look for Gamecube. Because, really, who cares. So I left Best Buy with a free item, and my wallet still full of monies. Pretty good story, huh? Whatever. Go get yourself a free Burnout Revenge demo disc. Filed under: A 47 Danger and General and PS2 and Xbox Comments: None |
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Now, as for Renderware: ugly. In San Andreas, the playable portions work well enough, since generally the camera is zoomed out enough that details don’t matter much. But in those cutscenes… bleh. The characters have weirdly long forearms that jut at odd angles, the facial animation isn’t expressive at all, and the clothes are blocky as hell. The worst is Peter Fonda’s character “The Truth” (pictured). He looks ok, until he starts moving. If I’ve seen an uglier character that’s supposed to look normal in recent videogaming history (post-Quake II, lets say), I’ve forgotten it.



