Arrested development
Posted on 08.16.05 by A 47 Danger @ 8:44 am

Twilight Princess

Link has been lost in time. No ocarina can save this Xmas season.

Our development team has decided to take extra time to add some incredible new elements to The Legend of Zelda: Twilight Princess. As a result, the game will now launch in 2006 globally. We recognize there may be some disappointed fans, however we firmly believe this additional time will result in a much more enjoyable gaming experience.

I’m for more development time. A polished game is always worth the extra time. There is no use rushing out a buggy and flawed game to make a deadline.

You don’t get anything out of a rushed release. Actually, you do. You get screwed. But that’s not an object. You can’t hang it on your wall. You just walk funny for a couple days.

Because your wallet is lighter. Stay with me people. Keep your dirty thoughts to yourself.

Release dates seem much too harsh. With each gaming store trying to get the drop on when the prospective game will come out, it’s hard to keep the wolves at bay.

Gamers want something they can mark on their calendars. Game studios either need to ignore the cries of fans completely or gamers need to give developers a break. Both would be dandy too.

Unrealistic expectations have been set up as the standard. This call is to everybody. Just chill out. Drink some herbal tea, read a book, and calm down. Everything is going to work out fine.

The game industry will keep chugging along. I swear they will. Even if you don’t check for the newest screenshots on IGN.com every single day, that doesn’t mean the game process has stopped. I promise. Everything will be alright, baby. Trust big daddy.


Filed under: A 47 Danger and GameCube and Rant
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