Oh. My. God.
Posted on 09.14.05 by beuks @ 11:41 pm

PALOM AND POROM!This is the one I’ve been waiting for:

Nintendo will release Final Fantasy IV for the GBA in December

Appropriately enough, GameSpot this week added FFII (IV) to their list of The Greatest Games of All Time.

I’ll definitely be ready this winter to shed a tear for Palom and Porom and laugh at the femmy antics of the Spoony Bard. Only problem is that Gamespot’s thing had me all excited to dust off my Playstation version of FFIV. Now it’ll just seem like wasted effort.

UPDATE! 9/16/05 1:30AM HOLY CRAP #2!
hyperkinetic rabbity thing Sam and Max have been resurrected by the team that was supposed to be doing their sequel at Lucasarts! Telltale Games will be releasing episodic games based on the characters.

Sam & Max Hit the Road is one of my favorite games of all time. I am thrillified down to my delicatesticles.

UPDATE! 9/16/05 1:35AM HOLY CRAP #3!
Check out 1UP’s extensive coverage of the Nintendo Revolution controller, finally revealed. I think my reaction will prove to be typical: an initial “what the holy hell” followed by gradual acceptance followed by intrigue at the possibilities. I’m sure Aric thinks it’s stupid, so I’ll let him have the first crack. Rant away, sir.


Filed under: Beuks and Classic and GBA and PC and Wii
Comments: 1 Comment

We Love Katamari early release at Target
Posted on 09.09.05 by A 47 Danger @ 4:50 pm

We Love Katamari

It’s not a one store fluke anymore. We Love Katamari has appeared in Minneapolis, MN and San Diego, CA at Target stores.

Run out to your local Target store and scoop this title up before they realize the mistake.

We love Target!


Filed under: A 47 Danger and General and PS2
Comments: 1 Comment

Loving Katamari
Posted on 09.08.05 by ClackyJ @ 11:23 pm

Fuijo Through a magical twist of fate, copies of We Love Katamari ended up in the hands of a few Way I Play bloggers two weeks before it should have. What’s that mean? That means we’ll be posting reviews of the game while we work through it. Enjoyment!

So far, I’ve had the game in my PS2 for an hour, and I’ve completed four of the missions. 3 of them were normal “roll around and get junk” (one played cooperatively, which is not nearly as difficult as you might think) and the other was 1 underwater mission, which is equally frustrating and superfun, as the physics are reflective of the situation. The game plays exactly like the first Katamari, so that ain’t bad. The only real unfortunate difference, so far, is that when the katamari is blocked due to an object obstructing the view, the Japanese “katamari damacy” characters don’t pop up. Instead, the game tries to cut a heart- or clover-shaped hole in the object, which often makes it a little hard to keep a close eye on the ball and the surroundings. But I’m willing to accept that tiny fault, as this seems to be a well-crafed sequal to the original.
Of course, Katamari isn’t just about rolling. It’s about odd phrases coming out of the King’s mouth, and cut scenes that confuse and entertain. Well, there’s no need to worry: the King says plenty of things that are unbelievably strange, and the cut scenes, which tell the story of the King as a child, are simply fantastic. Heartbreaking and humorous, just like a cut scene should be.
Well, that’s enough reviewing for now. I need to get back into the game and see if my smile can grow any larger.

UPDATE!
I’ve logged a few more hours in on the game and I can say one thing - the sumo level is awesome. I won’t spoil it by telling you what the sumo level consists of. Just know this: the sumo level is awesome.

UPDATE 2!
Well, the wife has taken over play, which leaves me a little time to reflect.
After a few days with We Love Katamari, I’ve found that a) the turning seems slower in this than in the first game, almost to a frustrating point at times, and b) the presents are the greatest. Hoorah for presents. They make up for the turning frustration. Especially the ear tassles.

I’ll continue to play and post any updates as I see fit, but for now, here’s a little thing to tidy this little review up…
We Love Katamari is slated to come out during a pretty busy gaming season. The PS2 alone has Burnout Revenge, Genji, Star Wars: Battlefront, Resident Evil, and a million other games (mostly of the urban beat-em-up variety) all coming out with much hype this fall. We Love Katamari, like Katamari Damacy, isn’t an easily-definable game, but it’s FUN. A poop-load of fun. A different fun than any other fun that you know about. It’s not without it’s flaws, but you’ll find that this game will put a smile on your face every time you pop it in. We Love Katamari deserves your attention this fall. That’s the plain and simple truth.


Filed under: ClackyJ and General and PS2 and Review
Comments: 4 Comments

Need offspring
Posted on 09.08.05 by A 47 Danger @ 2:15 pm

Black & White 2

Replaying Black & White, I found myself really bored. All the amazing freedom and open gameplay once promoted seemed to be non-existent to me.

My original playthrough ended close to the end of the game, when my town and creature were being constantly pummeled with fireballs. It might have been tough and it might not have been. I’m not sure because my computer slowed to a crawl. That’s when I gave up.

I waited over a year with excitement and anticipation for the original Black & White to come out. And it was ever so much fun when playing that first time.

But now it just seems really lacking. Really, what can you do in it? You can train your creature. You can collect food and wood. You can throw things. You can kill or heal or perform miracles. That’s about it. There isn’t much more interaction.

I’m a god! I should be able to do anything! Hell, you could cause an earthquake in the original SimCity. But here I am, stuck with throwing lightning bolts and setting people on fire.

What I’m trying to say is, Black & White 2 had better step up. Because people aren’t going to put up with it’s crap this time through.

Oh, and Fable sucked.


Filed under: A 47 Danger and PC and Rant
Comments: None

Ravenholm update
Posted on 09.06.05 by beuks @ 4:00 pm

good god! I played Half-Life 2 on Friday for the first time since February. I am now in the thick of Ravenholm, and have encountered every horrible thing that the sleepy little hamlet has to offer: all three varieties of headcrab and zombie.

As I’ve blogged about here and elsewhere, I’m a great big wuss when it comes to Ravenholm. I actually wouldn’t mind the lightning-fast, shrieking, skeletal zombies leaping at me from the rooftops if giant spidery-looking things didn’t subsequently jump off of them.

sweet jesu, save me The worst, of course, are the poison headcrabs. They look like giant fucking spiders, they move like giant fucking spiders (say what you will about the creepiness of the original headcrabs — I could usually remind myself that they looked like walking Thanksgiving turkeys), and they make rattling/hissing noises like the giant fucking spiders in movies. These things scare the bejeezus out of me. Given the opportunity, if I know or suspect that one of these is around the corner, I will saturate the area with grenades rather than face the potential of having to watch one of these move. I should also note that I’ve been playing through Ravenholm on God mode, so none of these things can actually HURT me.

If that wasn’t enough, the poison zombies each carry four poison headcrabs, and can throw them at you from up to two stories below. Typically at that point I’m too busy spontaneously evacuating my bowels to actually kill the things.


On a less gross note, I have started playing Final Fantasy Tactics Advance. This game has the most inexcusably long intro cutscene of any game I’ve ever played. If you try to skip through it by pressing A at each text box, even if you don’t read any of them, it still takes about half an hour. Add two short tutorial battles in the midst of that, and you’re looking at close to 45 minutes before you can save the game. The game after that seems like fun, and I’m sure I’ll be even more disgusted if I ever play Xenogears, but still… unneccessary.


Filed under: Beuks and GBA and General and PC
Comments: None

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