|
Posted on 09.14.05 by beuks @ 11:41 pm
Nintendo will release Final Fantasy IV for the GBA in December Appropriately enough, GameSpot this week added FFII (IV) to their list of The Greatest Games of All Time. I’ll definitely be ready this winter to shed a tear for Palom and Porom and laugh at the femmy antics of the Spoony Bard. Only problem is that Gamespot’s thing had me all excited to dust off my Playstation version of FFIV. Now it’ll just seem like wasted effort. UPDATE! 9/16/05 1:30AM HOLY CRAP #2! Sam & Max Hit the Road is one of my favorite games of all time. I am thrillified down to my delicatesticles. UPDATE! 9/16/05 1:35AM HOLY CRAP #3! Filed under: Beuks and Classic and GBA and PC and Wii Comments: 1 Comment |
|
Posted on 09.09.05 by A 47 Danger @ 4:50 pm
It’s not a one store fluke anymore. We Love Katamari has appeared in Minneapolis, MN and San Diego, CA at Target stores. Run out to your local Target store and scoop this title up before they realize the mistake. We love Target! Filed under: A 47 Danger and General and PS2 Comments: 1 Comment |
|
Posted on 09.08.05 by ClackyJ @ 11:23 pm
So far, I’ve had the game in my PS2 for an hour, and I’ve completed four of the missions. 3 of them were normal “roll around and get junk” (one played cooperatively, which is not nearly as difficult as you might think) and the other was 1 underwater mission, which is equally frustrating and superfun, as the physics are reflective of the situation. The game plays exactly like the first Katamari, so that ain’t bad. The only real unfortunate difference, so far, is that when the katamari is blocked due to an object obstructing the view, the Japanese “katamari damacy” characters don’t pop up. Instead, the game tries to cut a heart- or clover-shaped hole in the object, which often makes it a little hard to keep a close eye on the ball and the surroundings. But I’m willing to accept that tiny fault, as this seems to be a well-crafed sequal to the original. UPDATE! UPDATE 2! I’ll continue to play and post any updates as I see fit, but for now, here’s a little thing to tidy this little review up… Filed under: ClackyJ and General and PS2 and Review Comments: 4 Comments |
|
Posted on 09.08.05 by A 47 Danger @ 2:15 pm
Replaying Black & White, I found myself really bored. All the amazing freedom and open gameplay once promoted seemed to be non-existent to me. My original playthrough ended close to the end of the game, when my town and creature were being constantly pummeled with fireballs. It might have been tough and it might not have been. I’m not sure because my computer slowed to a crawl. That’s when I gave up. I waited over a year with excitement and anticipation for the original Black & White to come out. And it was ever so much fun when playing that first time. But now it just seems really lacking. Really, what can you do in it? You can train your creature. You can collect food and wood. You can throw things. You can kill or heal or perform miracles. That’s about it. There isn’t much more interaction. I’m a god! I should be able to do anything! Hell, you could cause an earthquake in the original SimCity. But here I am, stuck with throwing lightning bolts and setting people on fire. What I’m trying to say is, Black & White 2 had better step up. Because people aren’t going to put up with it’s crap this time through. Oh, and Fable sucked. Filed under: A 47 Danger and PC and Rant Comments: None |
|
Posted on 09.06.05 by beuks @ 4:00 pm
As I’ve blogged about here and elsewhere, I’m a great big wuss when it comes to Ravenholm. I actually wouldn’t mind the lightning-fast, shrieking, skeletal zombies leaping at me from the rooftops if giant spidery-looking things didn’t subsequently jump off of them.
If that wasn’t enough, the poison zombies each carry four poison headcrabs, and can throw them at you from up to two stories below. Typically at that point I’m too busy spontaneously evacuating my bowels to actually kill the things. On a less gross note, I have started playing Final Fantasy Tactics Advance. This game has the most inexcusably long intro cutscene of any game I’ve ever played. If you try to skip through it by pressing A at each text box, even if you don’t read any of them, it still takes about half an hour. Add two short tutorial battles in the midst of that, and you’re looking at close to 45 minutes before you can save the game. The game after that seems like fun, and I’m sure I’ll be even more disgusted if I ever play Xenogears, but still… unneccessary. Filed under: Beuks and GBA and General and PC Comments: None |
| « newer posts |

This is the one I’ve been waiting for:
Sam and Max have been resurrected by the team that was supposed to be doing their sequel at Lucasarts! 
Through a magical twist of fate, copies of We Love Katamari ended up in the hands of a few Way I Play bloggers two weeks before it should have. What’s that mean? That means we’ll be posting reviews of the game while we work through it. Enjoyment!
I played Half-Life 2 on Friday for the first time since February. I am now in the thick of Ravenholm, and have encountered every horrible thing that the sleepy little hamlet has to offer: all three varieties of headcrab and zombie.
The worst, of course, are the poison headcrabs. They look like giant fucking spiders, they move like giant fucking spiders (say what you will about the creepiness of the original headcrabs — I could usually remind myself that they looked like walking Thanksgiving turkeys), and they make rattling/hissing noises like the giant fucking spiders in movies. These things scare the bejeezus out of me. Given the opportunity, if I know or suspect that one of these is around the corner, I will saturate the area with grenades rather than face the potential of having to watch one of these move. I should also note that I’ve been playing through Ravenholm on God mode, so none of these things can actually HURT me.


