Grand Theft Audio
Posted on 10.31.05 by ClackyJ @ 4:19 pm

GTA: PSPToday, I have found a reason to play the PSP again.
Rockstar has released a little “custom radio station” creator that allows you to take songs from cds you own and save them to your PSP Sony brand Memory Stick for use in the game. That’s right, when you get into your Patriot or Moonbeam, you can have the sweet, sweet sounds of Tone Loc comin’ at ya’. Or perhaps you’d like a litte Def Leppard? Go for it. Pour some sugar all over yourself, all to a soundtrack of your choosing.

One can only hope that this is the beginning of custom soundtracks on all PSP games.

Here’s the official Rockstar GTA: LCS website. The custom station creator is in the “downloads” section.


Filed under: ClackyJ and General and PSP
Comments: 1 Comment

Ow, my damned eyes!
Posted on 10.31.05 by A 47 Danger @ 10:15 am

Sky Dancers

My worst game of the week prediction goes to Sky Dancers for the GBA. I’m not trying to constantly rip into games based on toys lines aimed at girls, but does this look like a product you want to model a game after?

The toys were recalled by then-manufacturer Galoob Toys, a division of Hasbro, after the ballerina- and princess-themed dolls turned on their owners. Galoob received 170 counts of Sky Dancer-related mishaps and 150 reports of injuries, which included scratched corneas, a broken rib, and facial lacerations.

Maybe if the game were based around cute pink toys throwing off the shackles of their human oppressors and causing havoc, it would be great. But as it stands, it looks like this handheld game will be surprisingly laceration free. Boo!


Filed under: A 47 Danger and GBA and Rant
Comments: None

More pretext
Posted on 10.31.05 by A 47 Danger @ 8:57 am

Video Game Pretext

It’s time for more Video Game Pretext, staring floating heads who don’t really talk about video games.

Click on the image for a larger version of the comic.


Filed under: A 47 Danger and Humor
Comments: None

Big stature, small game
Posted on 10.28.05 by A 47 Danger @ 1:53 pm

Shadow of the Colossus

I finished Shadow of the Colossus last night. While the game clocked in at less than 10 hours, I can’t say I feel cheated. To make a game feel as epic as Shadow of the Colossus did in just 10 hours is quite an accomplishment.

Plot? People will say it matters. It really didn’t. You are a young adventurer who takes on an impossible task to bring your love back to life. The impossible task is to kill 16 giant beasts. Not just big guys, but skyscraper sized guys. Or girls. I’m not sure, I didn’t see any colossal wang.

That is pretty much the whole game. 16 giant battles where you find a way to take down these huge and majestic creatures. Not like a giant unicorn, mind you. Even though a giant unicorn might be majestic. These are giant monsters made of hair and mortar and maybe some sulfur.

The feeling you get when climbing over a colossus is fantastic. The sense of size is perfect. You feel like you are perched on top of a gigantic living breathing being. The music adds to the heightened emotion as you are struggling to keep from being tossed to the ground below.

There are colossi that will take your breath away, and there are some that are just okay. With only 16 creatures, you would think it would be easier to make every one of them dynamite.

The methods in which you kill the colossi are also very limited. I would have liked to see more puzzle solving and MacGyver style tactics. Instead, you find a way to get on, climb around, and stab. Not much variety.

Shadow of the Colossus is a feast for the eyes. Yeah, there is slowdown. Yeah, there are lots of shimmering pixels. It’s still a great looking game. The scenery is alive with light. A festival of lights, if you will.

The controls are fine too. They take a little time to get used to, but they are easily mastered. The camera is fine as well. Anyone who complains about the controls is a baby. You know how much babies hate controls.

Shadow of the Colossus was a great experience. I am happy I played it. My complaints still remain. I can always be happier. I want to get to the point where my belly glows I’m so happy. Is that possible? ET’s belly glowed. Make my belly glow, game studios. Make it shine!


Filed under: A 47 Danger and PS2 and Review
Comments: 1 Comment

Bling?
Posted on 10.28.05 by A 47 Danger @ 8:01 am

Puma

Forget the “video games cause violence” argument. Apparently, video games cause shoes. Cause shoes?

An Activision press release states:

Slated to hit stores in November, PUMA’s special edition True Crime RS-100 sneaker features a street map of the Lower East Side and Soho, where sneaker boutiques in the PUMA mission are located. The shoe is branded with the True Crime logo on the insole of the sneaker and features the letters “T” and “C” embroidered on the left and right heel window. Only 200 pairs of the True Crime RS-100 will be exclusively sold at New York City retailers featured in the game: the PUMA Store Soho, Classic Kicks, Flight Club and Clientele as well as online at truecrime.puma.com.

This is a perfect product for your average gamer. Your average gamer that drives a yellow Hummer with spinners.


Filed under: A 47 Danger and GameCube and General and PS2 and Xbox
Comments: None

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