Nintendo Revolution Controller - More Secrets
Posted on 10.05.05 by A 47 Danger @ 8:15 am

Nintendo Revolution

There is more to the Nintendo Revolution controller than we originally though. Along with the wireless one handed game play and it’s exciting direct pointing device, there is something delightful inside the controller itself.

Nintendo has long been known as a company that relishes in it’s own childlike mirth. With this fact in hand, it makes sense that their wireless controller would run on something almost magical.

The new Revolution controller runs purely on Pez. That’s right, little tablets of compressed sugar are “consumed” by the controller, creating very little waste. Finally we will have a clean running controller.

The controller will also double as a dispenser, to give you that quick burst of energy you need to complete a grueling game of Double Dribble or Super Metroid.

Knowing it’s own needs and the user’s needs is a first for video game controllers. Nintendo will work hand in hand with it’s consumers, puns intended.

The Revolution is certainly earning it’s name. I do have my own name for this new Ninetendo game system. Delicious!


Filed under: A 47 Danger and Humor and Wii
Comments: 1 Comment

Meh, Indigo Prophecy was okay
Posted on 10.04.05 by A 47 Danger @ 9:56 am

Indigo Prophecy

I just finished playing the Indigo Prophecy last night. The game has it’s good points and it certainly has it’s bad points. Let me lay it down for you. Not in an old school sort of way. That would involve rhyming. Not much rhymes with Indigo.

Indigo Prophecy can be best described as an interactive movie. A thrilling plot mix well with cinematic camera shots. This makes for an experience you don’t want to put down. If it were a book, Indigo Prophecy would be a page turner.

The story starts out with a long cinematic clip where you find yourself murdering a stranger. In a bathroom. For no good reason. You see, a stranger might just be a friend you never met. This though, or all the blood, makes you very sad and worried.

At this point, you have some choices to make. You can hide the body, clean up the mess, and leave the diner restroom. Or you can split out the backdoor and cry your little eyes out. You can even clean up, sit down at your diner table, finish your meal, tip the waitress, and then leave. There is a vast array of options here, and in many of the sequences throughout the game.

The controls for the game are very simple. Moving is done with the left analog stick. Actions and conversations are done by flicking the right analog stick. If you want to move a dead and bloody corpse, you would walk up to the body and flick the right analog stick up. Simply done.

There is also a time limit on conversations and many actions. The game does a good job of keeping up the story’s pace by putting a price on the time you take. If you don’t clean up a body fast enough, a police officer comes into the bathroom and arrests you. Game over.

The action sequences of the game are controlled with almost rhythm game style controls. Two circles show up, and you have to flick your thumbsticks to match the pattern.

While a neat idea, this pissed me off. I really wanted to see the action sequences. That’s a compliment in a way. With the smooth motion capture movement of the game, the actions sequences are great. I wanted to sit back and watch them, but instead I had to flick my thumbs and concentrate on the circles. Any focus on the action going on and you would fail. Game over.

The rhythm style action was okay, but what really got me was the action sequences that involved pressing the left and right triggers as quickly as possible. That’s ridiculous. First off, you have to press them insanely fast. Second off, it hurt. Third, it’s annoying. Fourth, that’s not gameplay. That’s moving your index fingers really fast.

There are multiple endings to the game. However, I wasn’t able to press the triggers fast enough to see the good ending. That’s stupid. Nothing should depend on moving your index fingers as quickly as possible, back and forth.

Indigo Prophecy gets a lot of credit for innovation and for a great story. This is missing in so many games these days. It’s sad that the games misses the mark on the action play. It’s a great game with flaws. It’s worth a rental or a used purchase. I’m sure your local used game store will already have multiple copies available by now.


Filed under: PC and PS2 and Review and Xbox
Comments: None

Game within a game
Posted on 10.04.05 by A 47 Danger @ 7:33 am

Last Call Poker

If you look back into our archives, you will see a little article on Perplex City. It is a thrilling alternate reality game that is heating up.

But if you’re a bit of a gambler, there is something else out there for you. Last Call Poker is an alternate reality game mixed with live working free Texas Hold’em tables.

Playing poker with live people online for free and a murder mystery? Count me in.

Lost? Don’t worry. You can catch up on many alternate reality games through the forums at Unfiction.


Filed under: A 47 Danger and General
Comments: None

Worst Game of the Week Prediction
Posted on 10.03.05 by A 47 Danger @ 7:38 am

Bratz: Rock Angelz

I am going out on a limb here today. Some people will disagree with this prediction, as this may be the best game to ever be made.

If I am wrong, I will eat my hat. There really hasn’t been enough hat eating recently. When did that phrase go out of style?

Oh yeah, the worst game of the week. I’m going to say it is Bratz: Rock Angelz.

* Play as any of the four Bratz Girls while exploring different adventures
* Customize all of the Bratz girls hair, make-up, and outfits as you shop for the latest fashions
* Travel to exotic International locations to investigate the hottest stories to create your own fashion magazine
* Chat face-to-face with the Bratz characters in their own world

It’s not that I am against a fashion doll that inspires little girls to grow up to be a real pain in the ass for no reason in particular. Wait, that’s exactly what it is.

At least I can chat face-to-face with my favorite Bratz characters in this new game. Maybe I can get some questions answered and they can take a little responsibility for their blithe.

Either way, I’m going to give my Bratz some wicked hair extensions and a mini-skirt!


Filed under: A 47 Danger and GameCube and PS2 and Rant
Comments: None

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