Interview with Harmonix
Posted on 11.16.05 by A 47 Danger @ 7:40 am

Guitar Hero

Producer Daniel Sussman from HarmonixMusic was kind enough to take time out of his day to answer a few of our questions on the newest game out of Harmonix, Guitar Hero. If you haven’t heard of Guitar Hero, pick your ears off the ground and listen up. WIP indicates a Way I Play question, and DKS indicates a Daniel Sussman answer. Duh. Enjoy!

WIP: Frequency and Amplitude both received critical acclaim but understated sales. Was there a long process in deciding to do Guitar Hero, or was there enough passion behind the idea to make it a game you couldn’t possibly leave on the drawing board?

DKS: We think long and hard about every project we commit to doing. That said, we had the perfect group of people to make Guitar Hero. I think we were all excited to really rock the genre in a way that hadn’t been done before.

WIP: Guitar Hero has a massive selection of licensed music in the game. Were there any songs you were really hoping to license, but unfortunately fell through?

DKS: I’m actually very happy with the songs we got. I kind of had this mindset that we were creating a mixed tape for people unfamiliar with rock. Guitar Hero is totally an introduction to rock. Of course there were some bands that we wanted and didn’t get, but we also want to leave things open for a GH2.

WIP: It was easier to license music for Amplitude than it was for Frequency, due to the fact that you have a finished product in Frequency to show prospective artists. Did your solid game play reputation assist you in your music license pursuit for Guitar Hero, or did you need to start from the beginning all over again?

DKS: In fact, it’s generally the publisher that takes control of licensing the music. We have a lot of input as the developer, but we’ve always been lucky to work with consummate licensing professionals (from SCEA with Freq/Amp to Konami on the KR games to RedOctane on Guitar Hero). I’d like to think that our reputation precedes us in most cases, though we still had to compile a fair amount of video footage and screenshots to get some of the bands on board. It is a lot of work to get 30 great songs for a game, regardless of how many times you’ve done it before.

WIP: Having only been officially released today, November 8th, players are already clamoring for more. Have plans already started for the next incarnation of Guitar Hero? If so, how do you keep an original idea fresh and exciting the second time through?

DKS: Sequels are really interesting. I think that, in a lot of cases, the sequel is an opportunity for you to make the game you really wanted to make the first time. There were things that didn’t make it into Guitar Hero for schedule reasons that I think we’d front load for GH2.

WIP: The game art really brings the game together, from the character and guitars to the rock show poster styles of the loading and selection menus. How hard was it to get the rock and roll feel to support the gameplay?

DKS: We worked very hard to make sure that anything that could be “ROCK” was. We were lucky to have a lot of people on the team that had first hand experience with the rock world. A bunch of us are in, or have been in, bands, been on tours, we all listen to this stuff, we can all quote spinal tap for hours, etc. We also spent a good couple of weeks at the start of the project putting together a strong library of resource material, and making sure that everybody on the team was bought in to the style. Our art director, Ryan Lesser, did a fantastic job of always asking the question: “Is this rock? Could this be more rock?”

WIP: Were there any gut sinking moments in the production process where things didn’t look like they were going to work out?

DKS: Not really. This project was a dream to work on. We were well supported by our publisher, we had an amazing development team and everybody was into the game and knew what the art style and vibe was supposed to be. It was kind of awesome; people played this game all through development. You’d walk into people’s offices to check in and make sure that people were getting their work done, and you’d find 3 people huddled around a ps2 playing GH. You can’t complain – we knew we had a fun game from the very beginning.

I always got nervous when songs I really wanted took a long time to come through. It’s tough because it is basically out of our hands. We have to cross our fingers and hope for the best. Waiting for Cowboys from Hell was one of the toughest moments for me.

WIP: Finally, Cowboys from Hell. The internet’s choice for the hardest, finger bleeding, bone cracking, brow sweating song in Guitar Hero. The song thats fans of Guitar Hero will be able to instantly bond over. Hard because you hate us or hard because you love us?

DKS: Come on!! Hard because we love you!!!! Tuning difficulty is a tough thing because there is such a giant range in skill in music gamers. We get emails from Amplitude players who are just finally beating the game now (3 years later). There were also people who hammered that game in a week. On Guitar Hero, we really tried to make sure that we covered both ends of the spectrum; we wanted to make sure the game was accessible to non-music gamers who were just getting their feet wet in the genre, and also to the hard core freqs out there. So yeah, Cowboys, Godzilla, Frankenstein, Bark at the Moon, Crossroads, No One Knows and Ace of Spades – we tried to make those as hard as we could and give the really skilled players a bit of a challenge.


Filed under: A 47 Danger and Interview and PS2
Comments: 5 Comments

Play ball! Over there!
Posted on 11.16.05 by ClackyJ @ 12:20 am

pawapuro psp

Japanese baseball!

Here’s a secret: I really want this game to come out. It’s a cartoony baseball game featuring the teams of the Japanese baseball league, including the Yomiuri Giants and the Orix Buffaloes among others.

Here’s another secret: I can’t read Japanese to know if and when this game is actually going to come out.

Here’s a final secret: If you’re really upset about the complete lack of excellent games for the PSP and DS, check out your local import sites for gaming. Go ahead, it’s OK. You say you want a PSP game that lets you control a subway car that rides the rails under Tokyo? It’s out there! You want to use your DS to help you pretend that you’re in a band? Do it! It’s out there! Buy a pachinko game! Buy 20 pachinko games! You can! Why not?

Boy, I want that game to come out…


Filed under: ClackyJ and GBA and GBM and Nintendo DS and PSP
Comments: None

Exclusive Xbox 360 Hands On!
Posted on 11.15.05 by Maxim @ 8:44 pm

boy nels

I’ve played it. That’s right folks. I’ve actually played it.

OH MY GOD HES ACTUALLY PLAYED IT! HES SO DREAMY! EEEEEEEEEEEEEE!!!!

Ok. Now that my bodyguard has restrained all of you and my clothes have been sufficiently torn at, I can tell you what it’s like.

HES ACTUALLY GOING TO TELL US WHAT ITS LIKE TO PLAY XBOX 360!! YOU CANT GET ONE OF THOSE YET!!!! HES SOOOOO SEXY!!! EEEEEEEEEEEEEE!!!

Hey! Someone’s going to get hurt here! Everyone just settle down… you’re causing people to get trampled! If you just calm down, I can tell you that the graphics are really really good and-

THE GRAPHICS ARE REALLY REALLY GOOD!!! GET HIM! GET HIM AT ALL COSTS!! I HAVE TO TOUCH HIM!! I HAVE TO!!! GET OUT OF MY WAY!!! EEEEEEEEEEEEEEEE!!

Help! Get off me! Stop grabbing at me! Let me finish my thought about how the games look really really good, and that’s about it! It’s just an Xbox with better graphics!

I DON’T CARE WHAT HAPPENS, I AND EVERYONE ELSE HERE MUST HAVE A PIECE OF HIM AS A SOUVENEIR!!! GIMME!!! GIMME!!! GIMMEE!! EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!!!!

Fact or Fiction?


Filed under: Humor and Maxim and Preview and Xbox 360
Comments: 1 Comment

Yes, I hope they die! And I hope they burn in hell!
Posted on 11.15.05 by beuks @ 4:31 pm

ENGLISH, MOTHERFUCKER, DO YOU SPEAK IT?SpikeTV is hosting their second-annual Video Game Awards. Last year’s awards seemed designed for people who think EA Trax is a good idea. Maybe it was better than the Golden Joysticks, but I’m inclined to call it a push. This year it’s being hosted by Samuel L. Jackson, shown at right. Because SLJ’s always going to make a better picture for an article than the logo Spike cobbled together for the show.

Anyway, you can vote for this year’s winners on SpikeTV’s website for the event. That is, you can do so if you make it past the wall of shitty Flash they’ve erected in your way. Good luck, and please do vote for anything you see related to We Heart Katamari, Lumines, and Guitar Hero.


Filed under: Beuks and General
Comments: None

Kellogg’s Peter Jackson’s King Kong: The Official Cereal of the Game of the Movie
Posted on 11.15.05 by A 47 Danger @ 1:10 pm

Kellogs Peter Jacksons King Kong The Official Cereal of the Game of the Movie

Groggy in the morning? Need a little hair on your chest to start the day? Why not pour yourself a bowl of Kellogg’s Peter Jackson’s King Kong: The Official Cereal of the Game of the Movie? It contains all the essential vitamins and minerals to grow up big and strong. Just like Peter Jackson. I mean, King Kong. Big and strong like King Kong. So treat yourself today!


Filed under: A 47 Danger and Humor and PS2 and Xbox and Xbox 360
Comments: 2 Comments

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