Atari goes to the movies
Posted on 12.29.05 by A 47 Danger @ 9:00 am

PONG: The Official Movie of the Game

Bruno Bonnell, CEO of Atari, confirmed today that work had begun on a movie adaptation of Atari’s classic arcade game PONG. “We are all very excited to bring PONG to a new generation through the art of movie magic,” stated Bonnell in a press release.

Head writer for the screen play is Steven E. de Souza, know for other video game works such as Street Fighter and Lara Croft Tomb Raider: The Cradle of Life. Souza told Variety that “PONG is the classic story that all other video games are based on. PONG: The Official Movie of the Game will take you past the pixels.”

Few details have been released about the plot of the movie, but director Paul W.S. Anderson let a few hints slip out. “There will be awesome hand to hand combat, I can tell you that much,” blurted Anderson. “If you’ve played PONG, it will be like discovering it for the first time all over again. If you’ve never played PONG, it will be like discovering it twice. Twice much,” continued the Mortal Kombat director.

New Line Cinema head Robert K. Shaye confirmed “we are sitting on the green light button for the sequel. If PONG: The Official Move of the Game has a great opening weekend, you will be sure to see PONG: Double Agent from Hell in theaters for 2007.”

Paul Anderson let out one more bit of information to tease fans. “Antonio Banderas like you’ve never seen him before. He will play both ‘padz,’ as we’re calling them. Brothers separated at birth and trained to eliminate the other. Banderas was the only one I would consider for the job,” boasted Anderson.

Look for PONG: The Official Movie of the Game to be released in theaters for Christmas of 2006.


Filed under: A 47 Danger and Classic and Humor
Comments: None

12 months and 21 games later… (Part 1)
Posted on 12.29.05 by Tommel @ 7:00 am

PStwo_one_yearI’m old school. My last major gaming system (apart from a PC) was the Atari 2600. So stepping into a PS2 this year was whole new experience for me. And not always a good one. Let’s review:

The Hardware
After almost two months of getting caught up in the 2004 Christmas drought of PStwo’s, I finally got my hands on one in January, thanks to beuks. I bought an additional wireless controller, and a headset for all that fancy online play I heard so much about.
Pleasant surprise: Dang, this thing is portable. My dog has fetched bigger things.
Sad disappointment: That fancy online play… really not so fancy. In fact, the PS2 decentralized approach of every-vendor-for-himself makes online gaming cumbersome and confusing. Somebody introduce these guys to communism, Sony’s product needs a good Politburo.

The Games
I got 21 games over the course of this past year. As an old school gamer, I like things simple. Remember, I cut my teeth on Defender and Bubble Bobble. Don’t make me learn sixteen-key combos or force me to watch twenty minutes of cutscenes. I want to dive in, play, and get out.

So in general, I’m a fan of shooters. Unfortunately I think the thumbstick controller may be the single worst interface for shooters ever invented. Yes, I’d rather take the stiff plastic joysticks of my 2600 and shoot blocky pink alien ships in Starmaster than try to plink off headshots with a thumbstick.

This has forced me to diversify. Let’s take a look at the games I got, in alphabetical order:

Burnout 2: Point of Impact
My copy is open, but I honestly do not ever remember playing it. I think I’ve only played it at ClackyJ’s house. This is, however, one of the games that prompted me to buy a PStwo. Get four friends around a couch with a case of beer and spend the whole afternoon drinking, driving, and causing miiiiilllions of dollars in damage. So fun.
Hours of Play: 10-20 at ClackyJ’s, zero at my place because Burnout 3 came out at the same time I got my PStwo.

Burnout 3 Takedown
I have a love/hate relationship with the Burnout series. This game is my lover. I soaked many, many weekend nights into trying to finish this game. Alas, like a fickle mistress, she would not be satisfied. Just when I thought I had quenched the fires of her Burning Lap, she demanded an even longer session with the Grand Prix.

Ultimately, I could not perform. So I cheated on her with:

Burnout Revenge
Man, if there’s one thing you should learn from this metaphor, it’s that you don’t break up with someone and go out with her sister. Burnout Revenge is a bitch. Yeah, she’s sexier, but she’s also finnickier and more demanding.
Hours of Play: I bet I have nearly 100 hours logged on both of these games. I could rant about how much of that time was wasted trying to get a gold in the various Burning Lap events, but I prefer to remember the good times: Burnout and I decided to stay friends when we broke up, and you never know when you have to put in a booty call.

Graffiti Kingdom
I bought this game because it has some of the charm of Katamari Damarcy and the custom character creation looked cool. Unfortunately, I’ll never know because my soul left my body, flew across the room, and strangled my interest in the game during the bloated cutscenes that kick the thing off.
Hours of Play: 1.5 — 30 minutes of play and one hour of setup and cutscenes. (Worst part is we played this on ClackyJ’s machine so now my PS2 has to run through all that crap if I ever decide to give it another chance.)

Hunter The Reckoning Wayward
This was only, like, seven bucks. Too bad it’s still, like, in the shrink wrap. If I’m smart, I’ll try to pawn this off on Best Buy as a Christmas return for in-store credit and get We Love Katamari.
Hours of Play: Ummm… do I get to count the time spent standing in the store reading the box?

ICO
To my shame, this is another game that has sat in the box for a long time. Given how cool Shadow of the Colossus is, I’m going to have to crack this open soon.
Hours of Play: 3,159. I time-travelled back from 2094 to tell my present self what an awesome game this was and how I would immediately start playing it endlessly for the next 80 years. My present self doesn’t listen much and instead scolds the mole-covered centenarian future me for not travelling back to 1939 and assassinating Hitler. My future self points out that then we wouldn’t have Castle Wolfenstein and I have to admit, he’s got me there.

Man, am I smart in 100 years.

Katamari Damacy
I have not played this game as much as the other WiPers (look, I coined a phrase) but it is enjoyable and charming in a mind-bogglingly bizarre way. The game play is simple, I like that. The premise is one absolute non-sequitur, which is fun, and the King of All Cosmos is a total bastard. Leave it to the Japanese to come up with a hit game featuring a cartoon character with a giant package who scolds you at every opportunity. And you like it.
Hours of Play: 6. Yeah, it’s pitifully low. I’d rather just play a game instead of worrying about collecting things or completing levels. This game deserves more attention, but part of me just says “Oh, okay. I get it.” And part of me is just not that good at maneuvering that damn stickyball around the room.

The Lord of the Rings: The Return of the King
Now, like I said earlier: I hate learning combos and I dislike fighters in general. (That’s small-’f’ fighters. If you’re a 10th level Fighter, gimme a call and I’ll kick your ass with my horde of goblin sorceror-assassins.) But this game is a) not too tough to learn and b) very pretty. You can basically whack your way through the throngs of enemies that threaten Middle Earth without mastering a huge catalog of moves. And it’s not one of those over-the-top RPGs where you have to manage 200 different inventory items. You pick some abilities when you level and then keep on cleaving orcs.

On the other hand, I couldn’t get my brother too enthused about it because in the end it was too much “triangle. triangle. triangle. move left. triangle. triangle. triangle.”
Hours of Play: 25. This was one of the first three games I bought, so I played it pretty relentlessly. I’m not a 17-year-old girl, but Legolas still kicks ass.

Midway Arcade Treasures 1
Did I mention I cut my teeth on Defender? Playing this I realized that the big allure of early video games was basically the stamina factor: how long could you play on one quarter. Well, in the Midway collection, you have unlimited quarters. Take away the financial limitation and you quickly realize how repetitive and one-dimensional the game design is.
Hours of Play: 2. Although, I may not have learned anything from this experience because every time I walk into Best Buy I pick up a copy of Taito Legends Collection and gaze longingly at the picture for Bubble Bobble. But you can’t hang around Godfather’s Pizza your whole life, now can you?

Hey, we’re halfway done. You go get a soda and I’ll meet you back here tomorrow with my wrap-up of games N through X.


Filed under: General and PS2 and Tommel
Comments: None

The Xmas 360 Story: Bringing the Newborn Home
Posted on 12.28.05 by A 47 Danger @ 2:47 pm

Xbox 360

I arrived home safely with my Xbox 360 and my wits about me. I’m always greatly concerned that I’ll die on the way home, when I’m really excited about something. Is that weird?

At any rate, I make it home without being mugged for my Xbox 360. Probably because it was hidden under my bulky coat. If someone had broken into my car, they certainly wouldn’t have looked there. After all, it’s just a coat sitting there, right? There couldn’t possibly be anything under it.

Where am I now, inside the house? Yeah, I made it inside my house without incident. No slipping on the constant layer of Minnesota ice. No snowballs thrown at my head from traveling packs of teenagers. I unlocked the door and stepped safely into my abode.

Step number one was as follows, feed that cats. This must be done to assure a distraction free setup. For further assurance, I made sure the canned food had lots of gravy. They like gravy.

Okay, step one was complete. Step two, to open the box with care. Do not tear the cardboard. Hey, that was easy. The box was still in mint condition. Maybe I should sell the empty box on eBay. That would guarantee me a place in hell.

Step three, unpack the box. Unit, check. It didn’t look as impressive as I imagined. Maybe I needed a little plastic bubble to put it in, like at the Best Buy display. Cords, check. Lots of things to hook up. Instructions, check. Into the garbage with you, instructions. Power supply, holy hell. I thought people were exaggerating. This thing is as big as my shoe.

Step four, register the Xbox 360 online with my gamer tag. There, everyone could now see that I was in possession of an Xbox 360.

My fiance wouldn’t be home for another half hour. That would be more than enough time to set up the system and play around a little.

And then the doorbell rang. Dang it all.


Filed under: A 47 Danger and General and Xbox 360
Comments: None

The Best and Worst of 2005
Posted on 12.28.05 by A 47 Danger @ 1:37 pm

Way I Play Best and Worst of 2005

It’s the end of the year, and that means lists. Lots and lots of lists. Who are we to defy the list craze? Come on and throw in your two cents about the categories we have listed below. We’ll forget old acquaintances and drink some egg nog. Can you still drink egg nog at the end of the year, or does that stop at Xmas?

Whatever. List your best and worst, and we’ll list ours.

Categories
Owned game system you played the least
Owned system you played the most
Games you tried to play because everyone said you should
Game you played the most not in your own home
Best game experience
Worst game experience
Best food to eat while gaming
Worst franchise
Most “meh” game
Best retro game
Best game you didn’t play
Worst game you for sure played
Best character who is an animal
Game that sucked before and still sucks
Game that sucked before and is kind of fun now


Filed under: A 47 Danger and General
Comments: 3 Comments

We need SandRuby to cure the fever!
Posted on 12.27.05 by beuks @ 1:47 pm

My family didn’t give me any video games for Christmas (clearly they don’t understand me*), so I went out on Boxing Day and picked up a copy of Final Fantasy IV Advance. Can’t say I’m disappointed. Some of the sound effects aren’t spot-on, but the music is as great as ever, and the graphics have been nicely polished. Also, the script has been rewritten and actually localized (not just translated) to not only make more sense, but to actually contain some dramatic heft. Bonus!

I’m nowhere near far enough to have reached the added content (extra dungeons, trials, and ultimate weapons), but I have had the chance to sample a number of the new features in the GBA version. The ability to move at double speed in towns and dungeons is nice (it took me a moment to realize that autorun could be disabled), as is the quick save feature that lets you suspend the game while you’re away from a save point.

One quibble: the battles seriously need a pause feature. I need to be able to put the game down mid-battle to go move my car so my brother doesn’t hit it while backing out of the garage without coming back to find my whole party dead at the hand of the skeletons I was fighting. Or what if you’re playing this game on your public-transit commute? Or on the bench between your field appearances as part of the Colts’ special teams? Or in between panicked calls from the International Space Station? These situations shouldn’t mean that some lowly Goblin can have his way with you.

Other than that, so far, it’s great. You should totally play it.

CORRECTION! I discovered last night that there is, in fact, a pause feature. Although that doesn’t explain to me why pressing start in battle didn’t seem to do anything on Monday. Anyway, now there’s really no reason not to play this fine, fine RPG classic. You do like RPGs, don’t you?


Filed under: Beuks and Classic and GBA and General and Review
Comments: 2 Comments

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