Tie for Worst Ending Ever
Posted on 12.05.05 by Maxim @ 11:38 pm

Warhammer 40k: Dawn of War vs. Star Wars Republic Commando

In Dawn of War, you are racing and racing to get this nasty artifact and destroy it, thus preventing the forces of chaos from ruling the universe. Once you destroy it, it releases the very demon you were trying to destroy. The demon taunts you, then floats away. This is the ending if the game.

In Republic Commando, you and 3 of your squadmates run around shooting shit, throwing grenades at shit, and doing various other team-oriented shit. In the final level, you have to split up in order to complete your mission. You do your thing, and then your superiors tell you it’s time to get off this planet ASAP. Over your radio you hear one of your buddies is in trouble and can’t be extracted. You and your 2 other buds take off in your evac plane talking about how you can’t leave your friend behind. This is the ending of the game.

Which wins? They both suck ass. Please feel free to add your own bad ending experiences in the comments below.


Filed under: Maxim and PC and Rant and Xbox
Comments:

6 Comments »

  1. Galaga. I played for a couple of months at my neighborhood pub on a mission to finish it. Many beers later I’m greeted with level 256. It says level 0. You are still there, and can still shoot, but there are no enemies. Oh, and by the way, after about 985,000 points it no longer keeps your score, so you can’t put your name in. It crashes, and you have to tell the guys working at the bar that you broke their machine & they have to unplug it.

    Comment by Steve — December 6, 2005 @ 3:47 am

  2. Oh, here is the pic my friend took of level 0.

    http://www.flickr.com/photos/qwerty01/70804311/

    I had an audience. One of which was my Galaga coach/first player. I could never get very far playing as first player.

    Comment by Steve — December 6, 2005 @ 3:56 am

  3. Did anyone ever beat pokemon snap??
    or was I the only one who played it.

    Comment by charlie — December 6, 2005 @ 10:53 am

  4. My vote is for the original Jak & Daxter. Once you actually beat the end boss, the professor guy tells you he found a Precursor Gateway, but he needs all the Precursor Orbs (the game’s “hidden in obscure and hard-to-reach places” collectible) in the game to open it.

    Once you go back through the levels to collect every last orb, the moment finally comes to open the Gateway. After much to-do, the gate is opened and the game ends on a shot facing the characters looking into the Gateway saying “it’s so beautiful!”

    The game ends literally as soon as the doors open, and no mention is ever made of what exactly you just wasted the last several hours of your life for. If you listen really closely, you can hear the developers laughing over the ending credits.

    Comment by Hibb — December 7, 2005 @ 12:35 am

  5. Both Half-Lives had pretty unsatisfying endings, the first in particular.

    Don’t take this to mean I’ve made it through Ravenholm in HL2 — I skipped ahead to the citadel so I could play with the organic gravity gun.

    Comment by beuks — December 7, 2005 @ 9:35 am

  6. I’m gonna have to vote for Half-Life 2.

    Wow…what a lousy ending.

    Comment by Avindair — December 21, 2005 @ 3:51 pm

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