Cashing my chips
Posted on 12.12.05 by beuks @ 1:02 am

I first played Final Fantasy VII in 1997 on my friend’s Playstation. I admired its atmosphere: the typically fine (if sometimes overburdened) Nobuo Uematsu score; the gorgeous prerendered backgrounds; the attractive adaptation of the Final Fantasy battle system to 3d. When the game was released for Windows PC the following year, I bought it. I played on and off over the summer of 1998, and then shelved the game during the school year. This became a typical pattern: brief flurries of progress, spaced out over months or even years.

Here are some fun facts about my tenure playing FFVII:

  • - To use the word tenure is appropriate.
  • - I didn’t finish the first disc until the summer of 2001, 4 years after starting the game.
  • - I’ve played the game on five computers: four of my own and, during one winter break, one of my parents’.
  • - In that time, I earned a Bachelor’s and a Master’s Degree, completed a five-level course in improvisation, have played a Nazi, a hapless Polish exchange student and Bill Pullman on stage, designed the structures of a dozen Target stores, two ethanol plants and a roof for a grain terminal, wrote computer code to model the response of a gamma ray telescope, and researched the cause of inaccuracy in a simple analytical method to assess the distortional fatigue in steel highway bridge girders (it was the cross-braces).

One thing I haven’t done in the past 8 years is finish the damn game. At the beginning of 2005, I made a New Year’s resolution: to finish Final Fantasy VII before the year was out. Last night, I decided to call it off. I will not finish the game, or play any more of it.

The thing is, it’s a deeply flawed game. The gameplay is just fine. I like fighting monsters, gathering equipment, managing a party of warriors. But the gameplay is increasingly spread out between ponderous stretches of PLOT. The story also has potential interest. But the delivery is abysmal. Scenes of plot or character development are presented in a combination of nicely-rendered, 30-second full motion videos (of the kind that was used to foist the game on the public in TV ads) and tone-deaf, emotionless, in-game scenes, such as the “moving” death of Aeris, pictured above. The former are pretty but feel out of place, seeing as they account for about 1% of game time. The latter are like watching Lego people try to emote, which gets especially tricky when it’s not always clear which one of them is supposed to be talking, and their lines are poorly translated from the original Japanese.

The in-game scenes are further hampered by a total lack of change in the music. The same midi tune that accompanied your 20-minute wanderings in a given cave will also accompany the 20-minute scene — and all its dramatic turns — at the end of the cave. These bits that are supposed to keep you going through the hundreds of random battles, minigames, and Chocobo breeding stints spread over a hundred hours? No, thank you.

As previously mentioned, I don’t dislike console RPG mechanics, or the Final Fantasy series. I don’t even have a problem with long scenes between gameplay. I just prefer it to be in a game capable of making me care. Maxim hates the Metal Gear Solid series for this reason, but I enjoy it, because at least I can perceive dramatic highs and lows in those scenes. I also give a pass to Final Fantasy IV, because when I first played it, I was 14, and by the time I went back to play it, they had fixed the translation.

So, it’s been a long time coming, but I have finally decided to stop my quixotic and poorly-paced quest to complete Final Fantasy VII. I feel as though a load has been lifted, which will allow me to refocus my energy on more important goals.

Like Final Fantasy Tactics.


Filed under: Beuks and Classic and General and PC and Review
Comments:

5 Comments »

  1. Metal Gear Solid Waste.

    Beuks and ClackyJ and I were talking about the “Uncanny Valley” last week. I think part of my dislike for yhe MGS games has to do with that.

    Comment by Maxim — December 12, 2005 @ 11:08 am

  2. Yeah, I thought about mentioning the Uncanny Valley (see Wikipedia for a nice overview) with respect to the CG cutscenes in FF7, since they are pretty lifeless, despite their realism as compared to the in-engine scenes. But the Valley didn’t really loom large until Square started making movies.

    Well, uh, movie.

    Comment by beuks — December 12, 2005 @ 1:07 pm

  3. Wait, Maxim? The same Maxim that gave Tomb Raider Angel of Darkness 5/5 stars? Because obviously a skin rag for boys too timid to buy a Playboy knows games like no other. And someone else who doesn’t worship at the altar of FF7. Yes, tactics will be much, MUCH more worth your time. I do have to admit I’d like to see Advent Children, though. More specifically, I’d like to know someone who owns it and happens to watch it when I’m visiting some time.

    Comment by Uppinator — December 12, 2005 @ 7:46 pm

  4. Oh, hahaha. Right. That was, uh, a very clever, um, take on er… *ahem*. Well, I might not have a clue, but I stand by my comments about the magazine, even if they have nothing to do with anything. Come one, Tomb Raider? 5 of 5 stars? It’s funny!

    Comment by Uppinator — December 12, 2005 @ 7:51 pm

  5. Never been a big fan of the RPG’s.

    So i say…. Meh

    Comment by Charlie — December 13, 2005 @ 7:01 am

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