Dear Nintendo,
Posted on 07.02.07 by beuks @ 10:16 am

super_metroid.jpgI just sent this email to Nintendo via their web form:

Hello,

I just wanted to let you, as a company, know that I have 800 Wii Store points waiting for the release of Super Metroid on Virtual Console. I’m not asking for a release date — I know better than that — but I thought that you should know that there is money ready and set aside to be taken from me by Nintendo of America. You can even include it in your projected earnings if you want: $8 of nearly-pure profit. I wish I had that kind of financial security.

Sincerely,
Fred
Minneapolis, MN

That oughta do it. Seriously, though. They released Super Mario Bros 2 this morning. That’s cool and all — it’s a great game — but it’d be nice if they hit more of the classic games that haven’t yet been re-released on Game Boy Advance. ActRaiser was a great step a few weeks ago. But Zeldas 1, 2 and A Link to the Past, all the NES Super Mario games, and Super Mario World and Yoshi’s Island are all available in portable form. Super Metroid has never been repackaged, and was just named the #10 game of all time by Edge Magazine. Where’s the love?

Incidentally, the #2 game on that list, Resident Evil 4, has just been re-released on the Wii. Some reviewers (Gamespot among them) are calling it the best version of the game. That’s pretty sweet. And the game’s cheap. So get it if you haven’t played it. If you can find it — I can’t. But I am looking for a new Wii game after having finished Twilight Princess on Saturday. The final boss battle was epic, and did a fantastic part of drawing on skills learned throughout the entire game, including, oddly enough, your cattle-herding skills. Awesome.

That’s all I got.


Filed under: Beuks and Classic and General and Quip and Wii
Comments: 2 Comments

We need SandRuby to cure the fever!
Posted on 12.27.05 by beuks @ 1:47 pm

My family didn’t give me any video games for Christmas (clearly they don’t understand me*), so I went out on Boxing Day and picked up a copy of Final Fantasy IV Advance. Can’t say I’m disappointed. Some of the sound effects aren’t spot-on, but the music is as great as ever, and the graphics have been nicely polished. Also, the script has been rewritten and actually localized (not just translated) to not only make more sense, but to actually contain some dramatic heft. Bonus!

I’m nowhere near far enough to have reached the added content (extra dungeons, trials, and ultimate weapons), but I have had the chance to sample a number of the new features in the GBA version. The ability to move at double speed in towns and dungeons is nice (it took me a moment to realize that autorun could be disabled), as is the quick save feature that lets you suspend the game while you’re away from a save point.

One quibble: the battles seriously need a pause feature. I need to be able to put the game down mid-battle to go move my car so my brother doesn’t hit it while backing out of the garage without coming back to find my whole party dead at the hand of the skeletons I was fighting. Or what if you’re playing this game on your public-transit commute? Or on the bench between your field appearances as part of the Colts’ special teams? Or in between panicked calls from the International Space Station? These situations shouldn’t mean that some lowly Goblin can have his way with you.

Other than that, so far, it’s great. You should totally play it.

CORRECTION! I discovered last night that there is, in fact, a pause feature. Although that doesn’t explain to me why pressing start in battle didn’t seem to do anything on Monday. Anyway, now there’s really no reason not to play this fine, fine RPG classic. You do like RPGs, don’t you?


Filed under: Beuks and Classic and GBA and General and Review
Comments: 2 Comments

Apples and Oranges
Posted on 12.16.05 by beuks @ 11:45 am

The good folks at Gamespot have posted their nominations for their Best & Worst of 2005 awards. Take a look at this category: Best Puzzle/Rhythm Game.

Wow. That’s a high-powered group. I wouldn’t mind seeing any of those win a Best [something] award. Meteos is the runt of the litter, of course, and the one I’ve played the least, but is inventive, challenging, and well-executed. And I’ll handicap Katamari and WarioWare as being sequels that improved upon their predecessors.

Setting aside the bizarre category (brings to mind the “International Brotherhood of Jazz Dancers, Pastry Chefs and Nuclear Technicians”), this is a matchup between Guitar Hero and Lumines. Two of best things to happen to video games this year. Two addictions that tend to be played in marathons rather than bursts.

I’m tempted to say that both games are perfect. That sounds silly, so I could quibble: some of the songs in Guitar Hero are not as good as others, and it is derivative of Guitar Freaks; Lumines is the only really good [and legal] reason to own a PSP, and the levels are always in the same order. The achievements of these games are undiminished.

I know A 47 Danger has already named Guitar Hero the best game of 2005, but I’m prepared to call the comparison of Guitar Hero and Lumines a draw. Play them both, often. You will be a happier person for it.


Filed under: Beuks and GBA and General and Nintendo DS and PS2 and PSP
Comments: None

Cashing my chips
Posted on 12.12.05 by beuks @ 1:02 am

I first played Final Fantasy VII in 1997 on my friend’s Playstation. I admired its atmosphere: the typically fine (if sometimes overburdened) Nobuo Uematsu score; the gorgeous prerendered backgrounds; the attractive adaptation of the Final Fantasy battle system to 3d. When the game was released for Windows PC the following year, I bought it. I played on and off over the summer of 1998, and then shelved the game during the school year. This became a typical pattern: brief flurries of progress, spaced out over months or even years.

Here are some fun facts about my tenure playing FFVII:

  • - To use the word tenure is appropriate.
  • - I didn’t finish the first disc until the summer of 2001, 4 years after starting the game.
  • - I’ve played the game on five computers: four of my own and, during one winter break, one of my parents’.
  • - In that time, I earned a Bachelor’s and a Master’s Degree, completed a five-level course in improvisation, have played a Nazi, a hapless Polish exchange student and Bill Pullman on stage, designed the structures of a dozen Target stores, two ethanol plants and a roof for a grain terminal, wrote computer code to model the response of a gamma ray telescope, and researched the cause of inaccuracy in a simple analytical method to assess the distortional fatigue in steel highway bridge girders (it was the cross-braces).

One thing I haven’t done in the past 8 years is finish the damn game. At the beginning of 2005, I made a New Year’s resolution: to finish Final Fantasy VII before the year was out. Last night, I decided to call it off. I will not finish the game, or play any more of it.

The thing is, it’s a deeply flawed game. The gameplay is just fine. I like fighting monsters, gathering equipment, managing a party of warriors. But the gameplay is increasingly spread out between ponderous stretches of PLOT. The story also has potential interest. But the delivery is abysmal. Scenes of plot or character development are presented in a combination of nicely-rendered, 30-second full motion videos (of the kind that was used to foist the game on the public in TV ads) and tone-deaf, emotionless, in-game scenes, such as the “moving” death of Aeris, pictured above. The former are pretty but feel out of place, seeing as they account for about 1% of game time. The latter are like watching Lego people try to emote, which gets especially tricky when it’s not always clear which one of them is supposed to be talking, and their lines are poorly translated from the original Japanese.

The in-game scenes are further hampered by a total lack of change in the music. The same midi tune that accompanied your 20-minute wanderings in a given cave will also accompany the 20-minute scene — and all its dramatic turns — at the end of the cave. These bits that are supposed to keep you going through the hundreds of random battles, minigames, and Chocobo breeding stints spread over a hundred hours? No, thank you.

As previously mentioned, I don’t dislike console RPG mechanics, or the Final Fantasy series. I don’t even have a problem with long scenes between gameplay. I just prefer it to be in a game capable of making me care. Maxim hates the Metal Gear Solid series for this reason, but I enjoy it, because at least I can perceive dramatic highs and lows in those scenes. I also give a pass to Final Fantasy IV, because when I first played it, I was 14, and by the time I went back to play it, they had fixed the translation.

So, it’s been a long time coming, but I have finally decided to stop my quixotic and poorly-paced quest to complete Final Fantasy VII. I feel as though a load has been lifted, which will allow me to refocus my energy on more important goals.

Like Final Fantasy Tactics.


Filed under: Beuks and Classic and General and PC and Review
Comments: 5 Comments

Yes, I hope they die! And I hope they burn in hell!
Posted on 11.15.05 by beuks @ 4:31 pm

ENGLISH, MOTHERFUCKER, DO YOU SPEAK IT?SpikeTV is hosting their second-annual Video Game Awards. Last year’s awards seemed designed for people who think EA Trax is a good idea. Maybe it was better than the Golden Joysticks, but I’m inclined to call it a push. This year it’s being hosted by Samuel L. Jackson, shown at right. Because SLJ’s always going to make a better picture for an article than the logo Spike cobbled together for the show.

Anyway, you can vote for this year’s winners on SpikeTV’s website for the event. That is, you can do so if you make it past the wall of shitty Flash they’ve erected in your way. Good luck, and please do vote for anything you see related to We Heart Katamari, Lumines, and Guitar Hero.


Filed under: Beuks and General
Comments: None

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