Ravenholm update
Posted on 09.06.05 by beuks @ 4:00 pm

good god! I played Half-Life 2 on Friday for the first time since February. I am now in the thick of Ravenholm, and have encountered every horrible thing that the sleepy little hamlet has to offer: all three varieties of headcrab and zombie.

As I’ve blogged about here and elsewhere, I’m a great big wuss when it comes to Ravenholm. I actually wouldn’t mind the lightning-fast, shrieking, skeletal zombies leaping at me from the rooftops if giant spidery-looking things didn’t subsequently jump off of them.

sweet jesu, save me The worst, of course, are the poison headcrabs. They look like giant fucking spiders, they move like giant fucking spiders (say what you will about the creepiness of the original headcrabs — I could usually remind myself that they looked like walking Thanksgiving turkeys), and they make rattling/hissing noises like the giant fucking spiders in movies. These things scare the bejeezus out of me. Given the opportunity, if I know or suspect that one of these is around the corner, I will saturate the area with grenades rather than face the potential of having to watch one of these move. I should also note that I’ve been playing through Ravenholm on God mode, so none of these things can actually HURT me.

If that wasn’t enough, the poison zombies each carry four poison headcrabs, and can throw them at you from up to two stories below. Typically at that point I’m too busy spontaneously evacuating my bowels to actually kill the things.


On a less gross note, I have started playing Final Fantasy Tactics Advance. This game has the most inexcusably long intro cutscene of any game I’ve ever played. If you try to skip through it by pressing A at each text box, even if you don’t read any of them, it still takes about half an hour. Add two short tutorial battles in the midst of that, and you’re looking at close to 45 minutes before you can save the game. The game after that seems like fun, and I’m sure I’ll be even more disgusted if I ever play Xenogears, but still… unneccessary.


Filed under: Beuks and GBA and General and PC
Comments: None

Brought to you by the letters D and S and by the number 2
Posted on 08.29.05 by beuks @ 1:36 pm

Game publishers in the US seem to have found quite the cute little game to play with the Nintendo DS. Observe:

  • Advance Wars: Dual Strike
  • BioHazard: Deadly Silence
  • Castlevanis: Dawn of Sorrows
  • Dig Dug: Digging Strike
  • Guilty Gear: Dust Striker
  • Lunar: Dragon Song

Ooh, me too! Let’s port some more franchises!

  • Myst: DeFacto Slideshow
  • X-Com: Don’t Sleep
  • Grim Fandango: Didn’t Sell
  • Duke Nukem: Delayed? Stalled
  • Hasbro Collection: Detestable Shovelware
  • Global Struggle Against Violent Extremism: Doin’ Swell (from the folks who brought you America’s Army)
  • Snoop: Doggy Style (a Nintendogs spinoff from whoever felt the need to make the Urbz)
  • Pokémon: Dull Sequel

Who else wants to play?


Filed under: Beuks and General and Nintendo DS
Comments: 2 Comments

A sign of a decline?
Posted on 08.22.05 by beuks @ 10:19 am

I’ve loved Gamespot for video game coverage for a long time now, but I gotta say, I wouldn’t have built up that level of esteem if their features had regularly been this poorly conceived and written.

Of course, as an amateur writer, even for an award-winning blog such as this one, I can’t claim any sort of high ground in terms of writing. But I do know that this Easter Eggs piece is a marked decline relative to the old TenSpot features Gamespot used to run, and reads like something written by a niece or a contest winner. Hell, it isn’t even as good as the user-submitted “Guestspotting” columns they used to do. Get your act together, folks!


Filed under: Beuks and General
Comments: None

For the gamer who has everything
Posted on 08.17.05 by beuks @ 3:43 pm

If you know someone who’s a great big nerd and into video games, who has a birthday coming up, you might think about getting them a copy of the IDC Teardown Analysis of the Nintendo DS. It seems to be particularly geared towards people with knowledge of macroeconomics, manufacturing, and bulk sales. It’s available as a downloadable pdf e-book on Amazon.com for $3500, but would be a steal at twice the price!

EXPENSIF!


Filed under: Beuks and General and Nintendo DS
Comments: 1 Comment

PSP in JP — slightly less of a wasteland
Posted on 08.16.05 by beuks @ 8:20 pm

As A 47 Danger writes below, the PSP game selection in the US is pretty stagnant. Thankfully for us, the little tag on the back of Japanese PSP games that says “for Japan only” is a bald-faced lie. They’ve got several more fun, non-Lumines games available, which may or may not be eventually heading our way. Tellingly, they’re all retreads of one kind or another, but they may nonetheless be worth a look.

Let me pause and ask a question of Joe here, hopefully to be answered in the comments: remind me, did you pick up Star Soldier in Tokyo? The reason I ask him is that Star Soldier looks like a pretty spiffy little game. It’s a scrolling shooter in the Xevious/Gradius vein, and the hook here is that it is intended to be played with the Gorgeous 16:9 Screen (TM) tipped up sideways, with the d-pad/analog slider end at the bottom. I’ve always been pretty terrible at this type of game, but it does look pretty. The game is a sort of port of the GameCube/PS2 entry in a series that spans back to the original Star Soldier on NES (A creation of Hudson Soft, that first game is available as a Famicom Mini game in Japan).

Next is Puzzle Bobble Pocket. This is the latest installment in the puzzle series called Bust-a-Move stateside that started in the arcades in 1994, and has been released on pretty much every system since the Playstation and the Game Boy Color. The series has been a pretty serviceable good time all along, although the mechanic of shooting balls/bubbles/tiles up at the mess you’re clearing was maybe done better in the Windows cult shareware game Snood. Anyway, on the PSP, it’s just as fun of a single-player puzzle or a two-player battle, and worth a look if you happen to be in Japan. If you have a DS, save your import money, as the DS version is scheduled in the US, but this version isn’t.

Lastly is Taiko no Tatsujin Portable, known to us gaijin as Taiko Drum Master Portable. This hasn’t been scheduled here, and I heartily reccomend giving it a look if you like rhythm games in particular, or the American PS2 port of the arcade version of this game. The bright, bold, cutesy graphics look fantastic on the Gorgeous 16:9 Screen (TM), and the gameplay translates surprisingly well to button-pushing in lieu of expensive-peripheral-drum-smacking. I haven’t figured all of the menus and modes out yet, but there are a couple 1P and a couple 2p modes, including a battle mode based on Rock ‘Em Sock ‘Em Robots - awesome. It’s no Lumines (what is?), but it’s the second-best game I’ve played on PSP.

It is curious and unexpected where we find the next-gen portable market right now. It turns out that despite developers still figuring out how to use the DS, the handful of decent games on that system, coupled with GBA back-compatability (and Nintendogs, oddly enough) has landed Nintendo in a much better position to compete with the PSP’s one killer app, basket of superfluous features, and Gorgeous 16:9 Screen (TM).


Filed under: Beuks and General and PSP and Review
Comments: 1 Comment

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