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Posted on 08.15.05 by beuks @ 1:44 pm
On Saturday our group visited the Ginza district around lunchtime, and made a stop at the Sony building. The building has a winding showroom for their higher-end electronics, spanning several stories. One of those stories is devoted to new & upcoming Playstation 2 and PSP games, and it is there that sparklepony (hey Kim; you need a profile) and I got to try out Everybody Loves Katamari Damacy. We played a 2-player co-op level set in one hallway of a school. The controls for two take a moment to adjust to, but we found it remarkably easy to learn and to intuitively know which way we were moving our Katamari. From time to time we had to verbally coordinate our movements, like “let’s get turned around and go back,” or “make a left at the front of the room” or “ooh, we’re taking walls down now — let’s clean out the next room.” The goal is 5m, and we reached that quickly, more quickly than I expected. The level was pretty small, and wraps: if you go out the doors at one end of the hall, you come in the other. There was a side hallway too, but it was blocked by buffalo that we weren’t big enough to get past. Anyway, it was bitchin’ fun, and it looks like the game will feature more of what made the first one great. Joe and I picked up the soundtrack as well — more on that later. Filed under: Beuks and GBA and General and Nintendo DS and PS2 and PSP Comments: None |
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Posted on 08.02.05 by beuks @ 10:09 am
I’m highly suspicious of the GameBoy Micro. One of the other award-winning bloggers has already covered the potential lose-ability of the GBM. My trepidation, though, stems from another issue related to the size: will this thing even be playable? Witness: Looks super-uncomfortable. Count me out. For mini-ness, I’ve got my GBA SP. For a prettier screen, I’ve got a DS. No need to further ruin my eyesight and speed my journey towards arthritis. Filed under: Beuks and GBA and General Comments: None |
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Posted on 07.25.05 by beuks @ 11:37 am
GTA: San Andreas Update The PC version of San Andreas has made all my Being-Able-to-Play-the-Game dreams come true. The Just Business mission was a breeze, and I am now much farther (San Fiero) than I ever got in the PS2 version. Just to get this out of the way, and so you don’t get me wrong: I love this game. I love the size and scope. I love exploring the cities and countryside. The game has even inspired some research into real Californian geography and landmarks, to see what parts of the game’s landscape have real-world counterparts (Rockstar did a remarkable job of condensing LA), and into the history of LA gangs (check out these pages on graffiti and gang territories — I suspect someone from Rockstar may have visited this site in developing the game). All that said, this game has some serious problems, likely as a result of that size & scope I so enjoy. There are some game mechanics that seem buggy or not fully fleshed-out (no pun intended), such as the girlfriends. And then there’s the problem of that lumbering dinosaur called the Renderware engine. When I reached San Fiero, I spent some time exploring before I started any missions, and I started a relationship with Katie, the nurse. It was my understanding that the benefit of the girlfriends in the game was that you got fringe benefits, depending on the girlfriend. In this case, if I’m wasted, instead of ending up outside a hospital short $100 and all my equipment, I end up outside of Katie’s house with all my stuff. That ain’t nothin’. And later on, if the relationship gets far enough, I get access to her car (a hearse) and a medic uniform. Oh, and if I download a patch, I can play a totally unsexy sex minigame gloriously rendered by the lumbering dinosaur. What I didn’t understand was how glitchy and unimplemented the girlfriend stuff would be. I can initiate a date with Katie whenever she’s home, which is nominally noon to midnight every day. She isn’t always there, which isn’t a problem. Sometimes she’ll call while I’m wandering around on foot, to ask me to come pick her up. Also not a problem. What is a problem is when she hasn’t been at home for several days, and hasn’t called, and the relationship progress spontaneously, arbitrarily decreases. So I’ve been stuck at ~30% progress since date 1, because every date’s progress gets deleted. What’s more, I understood that there are several kinds of dates you can go on. Sometimes she’ll ask to go get food. Sometimes she’ll want to go dancing. And sometimes she’ll just want to go for a drive. Problem here is that on all dozen or so dates we’ve been on, she always wants to go eat. Way to make the subgame compelling, Rockstar. So all in all, the girlfriend mechanic is a pain. I get some benefit in the hospital thing, but it means putting a lot of time in to a crappy game mechanic, and getting randomly called to do so while I’m wandering around taking photos of little spinning orbs. Actually, you know what? In writing this, I’ve realized that whoever at Rockstar was responsible for the girlfriends must believe that women in general are fickle and irrational. A certain amount of misogyny certainly wouldn’t surprise me, given how women are portrayed in the rest of the game. He just decided to inflict his own dating history on the player.
Oh, wait, I thought of one: girlfiriend Katie, during a date at a diner. But even when you are zoomed-out, parts of the background disappear and rerender, or seem to shimmer, all thanks to the 5+ year-old engine powering the game. And that’s on the PC version, which is even high-res, instead of dull and blurry like the PS2 version. Rockstar & Take-Two need to find a new engine. Apart from anything else, it’ll mean they can stop helping to line EA’s pockets. But I’m not sure I’ll want to play another 50 hour game based on this thing. But I do enjoy the game. Filed under: Beuks and General and PC Comments: None |
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Posted on 06.28.05 by beuks @ 2:59 pm
Filed under: Beuks and General Comments: None |
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Posted on 06.28.05 by beuks @ 1:36 pm
Nancy Grace is a former prosecutor from the Atlanta Fulton County DA’s Office and now hosts a self-titled court show on CNN Headline News. She does not seem to understand the constitution, from presumption of innocence to the 4th Amendment. I’m going to let quotes mostly speak for themselves on this one. I encourage you to follow the links to learn. More. First, from The Daily Howler:
Asshat. Now (and here we go, back on topic!) she’s set her sights on video games. She had a panel discussion on her own show last week, discussing the upcoming game “25 to Life”. Senator Chuck Shumer (D-NY) recently decided this game was so immoral that it
In the first place - aimed at our kids? It’s rated M. It’s not FOR them! Was Goodfellas aimed at our kids? Was Pulp Fiction? I’m over the age of 18, Nancy, why can’t there be hyper-violent games for me? And what’s more (emphasis added): “This third-person shooter will let you play as either a cop trying to enforce the law or a gangster trying to make his way up in the crime world.” - Gamespot.com Preview (see also, the game’s website) Idiot. (For much more on Nancy Grace, check out John Cole of Balloon Juice. She’s a pet project of his. It turns out she’s been occused of all kinds of ethical misconduct from her time as a prosecutor. Apparently she twisted a number of things in pursuit of her own brand of “justice.” Also check out this Washington Post article about Grace. Apparently her interest in criminal prosecution stems from a tragedy in her own past. While I am certainly sorry for her loss, I wish she hadn’t decided to do damage to the public understanding of the justice system. This, I guess, is the closest we get to a Batman.) Anyway, to start a discussion on violent video games and public policy, here are some thoughts and questions. I believe that designing a video game, like making a movie, is a form of speech protected under the First Amendment, and therefore the “congress shall make no law infringing [it]”. Do I believe little kids should be playing GTA3? No. That’s why we have ratings, and why I have absolutely no problems with the proposed laws that would restrict sales of M-rated games to minors. Now, I think the retail industry’s already got a policy in place that does exactly that, but the word is that it’s not airtight. While I have seen clerks take a certain pleasure in shooting down 14-year-olds trying to buy God of War, I can’t imagine that all of them are so scrupulous, especially when there are fewer people around in the store. But I see no qualitative difference between how the sale of an M-rated game should be handled, and the sale of an R-rated movie. Filed under: Beuks and General and Rant Comments: None |
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Well, ClackyJ, sparklepony and I all just got back from a weeklong trip to Tokyo with five other people, which was excellent. We have plenty of game-related stuff to blog about. Our group came back with 2 Nintendo DSes (one red, one pink), 3 GBA games (all Japan-only Famicom Mini titles), 4 DS games, 3 game soundtrack albums, and 2 PSP games. I’ll let Joe tell you about Osu! Tatake! Ouendan (Go! Fight! Cheer Squad) and Jump Superstars. And I’m sure one of us will write about Akihabara and the arcades and The Typing of the Dead. And I know I have some choice words for the Nintendo Game Front on Odabai (the Island of Lies). But for now, I want to report on our encounters with Minna Daisuki Katamari Damacy.
Now, as for Renderware: ugly. In San Andreas, the playable portions work well enough, since generally the camera is zoomed out enough that details don’t matter much. But in those cutscenes… bleh. The characters have weirdly long forearms that jut at odd angles, the facial animation isn’t expressive at all, and the clothes are blocky as hell. The worst is Peter Fonda’s character “The Truth” (pictured). He looks ok, until he starts moving. If I’ve seen an uglier character that’s supposed to look normal in recent videogaming history (post-Quake II, lets say), I’ve forgotten it.
This is a little bit political, but mostly about video games vs. stupidity. It’s partially cross-posted from the general section of an improv bulliten board that the WayIPlayers populate:
Anyway, Grace starts things off with: “A violent video game aimed at our children is all about one thing: Killing cops. It`s called ‘25 to Life.’”


