Loving Katamari
Posted on 09.08.05 by ClackyJ @ 11:23 pm

Fuijo Through a magical twist of fate, copies of We Love Katamari ended up in the hands of a few Way I Play bloggers two weeks before it should have. What’s that mean? That means we’ll be posting reviews of the game while we work through it. Enjoyment!

So far, I’ve had the game in my PS2 for an hour, and I’ve completed four of the missions. 3 of them were normal “roll around and get junk” (one played cooperatively, which is not nearly as difficult as you might think) and the other was 1 underwater mission, which is equally frustrating and superfun, as the physics are reflective of the situation. The game plays exactly like the first Katamari, so that ain’t bad. The only real unfortunate difference, so far, is that when the katamari is blocked due to an object obstructing the view, the Japanese “katamari damacy” characters don’t pop up. Instead, the game tries to cut a heart- or clover-shaped hole in the object, which often makes it a little hard to keep a close eye on the ball and the surroundings. But I’m willing to accept that tiny fault, as this seems to be a well-crafed sequal to the original.
Of course, Katamari isn’t just about rolling. It’s about odd phrases coming out of the King’s mouth, and cut scenes that confuse and entertain. Well, there’s no need to worry: the King says plenty of things that are unbelievably strange, and the cut scenes, which tell the story of the King as a child, are simply fantastic. Heartbreaking and humorous, just like a cut scene should be.
Well, that’s enough reviewing for now. I need to get back into the game and see if my smile can grow any larger.

UPDATE!
I’ve logged a few more hours in on the game and I can say one thing - the sumo level is awesome. I won’t spoil it by telling you what the sumo level consists of. Just know this: the sumo level is awesome.

UPDATE 2!
Well, the wife has taken over play, which leaves me a little time to reflect.
After a few days with We Love Katamari, I’ve found that a) the turning seems slower in this than in the first game, almost to a frustrating point at times, and b) the presents are the greatest. Hoorah for presents. They make up for the turning frustration. Especially the ear tassles.

I’ll continue to play and post any updates as I see fit, but for now, here’s a little thing to tidy this little review up…
We Love Katamari is slated to come out during a pretty busy gaming season. The PS2 alone has Burnout Revenge, Genji, Star Wars: Battlefront, Resident Evil, and a million other games (mostly of the urban beat-em-up variety) all coming out with much hype this fall. We Love Katamari, like Katamari Damacy, isn’t an easily-definable game, but it’s FUN. A poop-load of fun. A different fun than any other fun that you know about. It’s not without it’s flaws, but you’ll find that this game will put a smile on your face every time you pop it in. We Love Katamari deserves your attention this fall. That’s the plain and simple truth.


Filed under: ClackyJ and General and PS2 and Review
Comments: 4 Comments

Transport is Arranged
Posted on 08.23.05 by ClackyJ @ 11:24 pm

GoFightCheerAs Beuks mentioned a few days ago, a small group of us went over to Tokyo to have some fun and sample the video games, because that’s just the proper thing to do. Well, I’ve come back to report that you need to talk to your local video game importer, or check out a site like playasia.com, or buy yourself a ticket to Tokyo and get yourself a game. In fact, one game in particular…

Osu! Tatakae! Ouendan!, which translates to “Go! Fight! Cheer Squad!” or possibly “Hey! Fight! Cheer Squad!” or maybe even “Pushing Patience! Fighting Obtaining! Cheer Group!” is the DS’s answer to the PSP’s Lumines and the game that you’ll find yourself playing for hours and not getting tired of it. If you haven’t read about it yet, the premise is simple:
Someone is in trouble. They need to get through a tough time. They need a cheer squad.

This is, in essence, a rhythm-based game. Each level features a different JPop song and a story. For instance, in the top screen you’ll see the tale of a horse that has to chase down the person that robbed the horse track, while in the bottom screen there are numbered circles that you must tap in rhythm. Mess up and you’ll see the horse falter on the top screen. Do well, and watch the horse gain on the robber. Actually, the game is so intense that you won’t have time to watch the story unfold on the top screen, and that’s perfectly OK in my book. Beat that level? Then cheer on a boy study that is studying for exams. Or cheer a restaurant owner on to success. Enticing!

The game features a fantastic mix of catchy tunes and clever presentation (everything is done in a comic book style), and the hardcore look of the cheer squad make Osu! Tatakae! Ouendan! the finest game available for the DS right now. Yes. It’s better than Nintendogs.


Filed under: ClackyJ and General and Nintendo DS and Review
Comments: 1 Comment

The Humpty Dance
Posted on 07.26.05 by ClackyJ @ 9:45 pm

The Humpty Dance

You know, hearing all about this “Hot Coffee” business at first made me a little mad. Come on. There’s an mini-game that was never fully developed in the game that you can get to only through modifying the game, and it’s not even that racy? Who cares? You really want to go through with this, Mr. Washington DC? Then why stop there? If kids can modify their GTA to see some dry humping, then you’d better restrict the Sims, because one quick trip to the internet and one quick patch download, and my Sims will be walking their virtual dog through their virtual neighborhood in virtual nudity. And why stop there? You’d better slap that AO rating on www.google.com’s image search. Yeah, that’s a load of trouble right there. And unclothed mannequins at the local Gap? Watch out, Captain Morals. Of course, the worst of the bunch is the Land O’ Lakes butter packaging. You fold that right, and you’ve got yourself some serious nipple action.

But then, I realized that perhaps I should be joining this good fight. I mean, obviously, I’ve been so corrupted by video games that I can no longer tell what’s moral and what’s not. Maybe all I needed was to listen, and I mean really listen, to what these crackpots were saying, and I would see the light. My angry reaction to their ignorance is clearly just a symptom of my being brainwashed by the gaming industry. So, I’m turning over a new leaf and will help clean the unethical world of the video game industry by calling for the banning of the filthiest game I have ever played.

Luigi’s Mansion for the Game Cube.

LuigiNow, from the looks of it, this doesn’t seem like a game that should offend the moral senses of our find nation. The aim of the game is to guide Nintendo sub-mascot and childhood idol Luigi through a haunted mansion on a mission to find his brother Mario. His tool of choice is a vacuum, which is a bit odd, but still, not too randy. The enemies are round ghosts, people-shaped ghosts, and assorted bugs. Nothing phallic. Nothing… vaginal? Sure. All of this is seemingly hunky-dory.

So where does the degradation come in?

You see, Luigi, like you and I, survives on gold coins and hearts. And, just like you and I know, these gold coins and hearts aren’t just sitting in the middle of the room in plain view. No, they’re tucked away in hiding spaces. Drawers. End tables. Cabinets. Lamps. You get the point. And how does Luigi get to the gold pieces and hearts? By HUMPING THE FURNITURE.

Yup. Luigi walks up to a piece of furniture and, at the press of a button, he puts his two hands on said furniture and starts pumping. Then POOF! Gold pieces and hearts come flying out. Something had to push that stuff out, right? RIGHT? Disgusting. You can almost hear him saying “oh yeah… oh yeah!” with that cute little cartoon Italian accent.

So… you want your immoral journey into furniture humping? You want to learn that there’s no problem that a little shakin’ and bakin’ with the writing desk won’t fix? Then run out and get Luigi’s Mansion. Quick. Before it’s only available at porn shops. Oh yeah.


Filed under: ClackyJ and GameCube and Humor and Rant
Comments: 1 Comment

Dream Game #1
Posted on 07.06.05 by ClackyJ @ 11:16 pm

Every once in a while, a little idea pops into my head about the games I wish I could be wasting my time playing. Often times, these are fleeting fancies that entertain me during a drive to work or help whisk me away to sleepyland late at night.
But sometimes… these ideas linger.
And grow.

And haunt me for weeks on end.

Here’s one such game I’d like to see. If you know anyone at Capcom or Rockstar, pass this along.

Hobo Skillet
Hobo Skillet!
Following the standard set up by City of Heroes, Hobo Skillet would allow anyone with a computer, internet connection, and lots of time to waste to finally live their dream of riding the rails of the Great Plains during the 1950’s. Starting off as a lowly bum that finally got kicked out of his/her hometown, you are given the opportunity to criss-cross the land in box cars, gaining reputation and learning tricks of the trade. Will you win friends and respect by becoming a trashcan chef, or strike out as a loner, using your muscles to pry cans of beans away from those that are smaller than you? Perhaps you’ll find a few buddies and cause some hijinks in a rural Oklahoma town. Or, you’ll use your hobo leadership qualities to amass a small army of train-hoppers and become a patch-coated godfather that rules with an iron fist. A greasy, grimy iron fist. The options are limitless, just like the stars in the night sky. Just know this - you’re not going to get anywhere in life unless you find yourself a nice, tasty squirrel for dinner…

Ah. Yeah. That would be a good one, huh?


Filed under: ClackyJ and General
Comments: 1 Comment

Forcing a Smile (LEGO Star Wars review)
Posted on 06.06.05 by ClackyJ @ 12:51 am

Lego Star Wars This is my problem with Lego Star Wars: it made me forget that the Phantom Menace was a terrible, terrible movie.

Lego Star Wars is an unabashedly good time. Joining the worlds of Legos and Star Wars in a playable form, the game takes you through Episodes I-III, cutting out all that whiny “hold me like you did by the lake on Naboo” crap and keeping the focus on light sabers and robots. The end result is a somewhat short, often funny button-masher/puzzle game. The first time through story mode, you control the good guys as they make their way through the movies. Obi Wan, R2, Yoda… they’re all there, in Lego form. Most of the stages are standard “get to the end while killing a lot of droids and figuring out the little puzzles along the way” levels, but it never gets tiresome. A few flying levels are tossed in for variation, and the final boss battles are incredibly fun, as they require a lot more timing and problem solving to complete.

There are plenty of things that push this game past an average third-person action game. For starters, there’s the ability for a second player to join (or leave) the action at any time. The controls are simple enough for anyone to pick up in a short amount of time, and the emphasis on teamwork makes for a a pleasurable multi-player experience. Also, you can replay any level with any character you’ve unlocked in the game. If you have ever dreamed of having Chewbacca take on Darth Maul, this game is the game that will let you do that.

But most importantly, this game is just plain enjoyable. It’s light-hearted, easy to play, and a delightful way to relive Episodes I-III without hearing Jar Jar speak.

There are a couple of faults in the game: it’s simply too short, and the camera angles don’t always make for easy play, especially when playing with a friend. But the faults don’t mar the sheer enjoyment that underlies Lego Star Wars. My fingers are crossed that they’ll work on a second version to cover Episodes IV through VI. I want to take down a LEGO AT-AT.


Filed under: ClackyJ and General and PS2 and Review
Comments: None

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