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Posted on 12.02.07 by A 47 Danger @ 4:40 pm
Oh, hello there. I didn’t hear you come in. I was too busy being massively disappointed by Mass Effect. Did that last sentence come through alright? I wanted to make sure I gave it enough time to render properly. But hold on a second here. Do you like small to average size… Another dirty disc error? At least the last auto save was only half an hour back. Where was I? Oh yeah. Do you like small to av…. Whoops, died from a single rocket shot out of nowhere. At least my AI buddies are shooting into the walls. Good work there, space exploring pals. Anywho, do you like small to average-small sized role playing adventures? Hey, you’re in luck! Let me ask you another thing. Do you like Choose Your Own Adventure books? Great! Just, you know, don’t be upset when choice one and choice two both tell you to turn to page three. It’s a pretend Choose Your Own Adventure book. And who doesn’t like to pretend? Oh no! My face! My precious face! Oh, there it is. Sorry, my face was just a non-textured blob there for a second. A handsome talking blob, sure. But, you know. At least the story was alright. Is Mass Effect worth even a rental? Sure, if all your friends have died and you’re bored. Filed under: A 47 Danger and Review and Xbox 360 Comments: None |
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Posted on 10.16.07 by skintari @ 11:29 am
I finally got a copy of the BIGS, and let me tell ya, I like it! I played the demo several times and found the controls to be confusing and un-smooth (no, that’s not a word, but it fits here). Anyhoo, I got it this weekend and decided to pop it into the ol’ 360 yesterday. What I found was a very good, arcade-y game. As a baseball fan and having the playoffs upon us, I thought this could really get me hyped about watching a Rockies and potentially Cleveland World Series. I started with the Home Run Derby. Actually, there’s 2 of them. One is your traditional fare. First one to 10 homers wins basically. But the second one is a home run pinball game. It sets you in the middle of Times Square and lets you have at it with all the marquees and obstacles that comprise of downtown N.Y. That was fun. A lot of fun. It took a bit to get accustomed to the aiming, but once I got it down, I was hitting signs all over the place! My next objective was to check out this rookie challenge. You create your own rookie and assign him to the team your going to play as. The downfall is that there aren’t a lot of customization choices, but as you continue through the game, you can add sunglasses, a theme song, and several other options which gives your player a little added depth. I was happily surprised by this and it kept the interest in my player growing. The other thing is that as you go through games, situations, and scenarios, it adds points that you can apply to your rookie stats. You can bulk up and make him a power hitter, give him speed, or make him a better fielder. The options of how you do it is completely up to how you spread the points around. This made me decide early on how I wanted to develop my player. I made him a speed/power combo and am working on his contact. Another great thing about this game is that it IS an arcade game. It doesn’t have the set 180 + game schedule, but rather, it assigns games as you progress. My first couple of games were against the Royals and Tampa Bay. As I completed those, it unlocked Seattle and Detroit. Besides that, you don’t necessarily play traditional 9 inning games. In fact, it gives you a few different options when going to an opposing ballpark. Like in Seattle, I had to play a best of three, three inning games. The next objective was to be in the bottom of the ninth and hold the lead. In Tampa Bay, I had to get a hit with my rookie player in a five inning game and then had to beat the Rays in a five inning game. The last challenge at each stadium is the “steal” challenge. You beat the team in a five inning game and you get to steal a player and add him to your own roster. My Chicago White Sox now has the following order….Vernon Wells, my rookie character, David Ortiz, Paul Konerko, A-Rod, Joe Mauer, Alex Gordon, Tad Iguchi, and Dye. My pitching staff is just as sick! The cool thing about stealing players is that you only get 10 steals throughout your “season”. This gives a little strategy to who you want and how to rebuild your team. You also only have 3 starting pitchers and 3 relievers, so it provides a good balance while still loading up on playmakers and superstars. The gameplay is really fluid in my opinion. I am not a fan of the current MLB game that is out as I find it to be clunky. I prefer to have a timing pitching/batting sequence and the BIGS delivers on that. The one fault I find with the gameplay is the quirkiness of the runners. To select a runner, you tap the button that displays above them as they are running the bases. The problem is when a runner is about to reach 2nd, the button will change from the “B” to the “Y”. Once you do select them, you have to hold the LS in the direction of the base they are going to. The other issue that I have with that is it’ll look like they are standing on 3rd in the hud, yet are not on the base. I have been thrown out more than a few times when this has happened. The other problem I have with the actual play is that the computer is more apt to make a “great play catch” than you are. Many times have I hit the ball well only to have the A.I. rob me. This happened exactly five times in a row, so I know it’s not just randomness. Overall, this game was something that I thought I’d like in small spurts. Instead, I find that I’ve played it so much that I’m actually forming a blister on my thumb. With the different challenges and the achievements to strive for against each team, I want to keep playing so I can build up my rookie and my team for the post season. I haven’t enjoyed a baseball game as much as this since the old Triple Play series! Oh, and it helps that the game does look good too! And as I initially stated in my opening, once I went through the tutorial (which isn’t on the demo), the controls made a lot more sense. Hence, don’t always put stock into the good and bad of demos! So my rating for this is a 4.5 out of 5. If they can fix the baserunning errors by next season, then I wouldn’t hesitate to give this a 5! Filed under: Review and Xbox 360 and skintari Comments: None |
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Posted on 10.11.07 by skintari @ 8:50 am
While I, like most of the 360 universe, have been playing my fair share Halo 3, I did get a chance to take a test drive of Two Worlds. Let me just say that was a very bad idea! The game itself has a confusing premise, albeit comparable to Oblivion (and a host of other middle aged themed games). You set yourself up as a customized character that journeys through the countryside trying to find your sister who mysteriously vanished while you were checking an empty house for a nights rest. Then you fast forward several months and start your journey. “What about the sister?”, you ask. I know, cause that’s what I said too. Unfortunately, I never made it far enough in the game to actually find out what was going on. Let’s start with the customization. No matter what changes you made to the facial features, it never really looked like it did anything. Really, you could only see very vague changes and it wasn’t worth the hassle. Now the gameplay. It was bad. Very bad. The worst part about it was the dizzying camera effect along with the very poor frame rate. The landscape and scenes looked decent, but when it’s going at 20 fps, it can be vomit inducing. The inherent “chipping” of the background because of the framerate actually rendered this game unplayable to me. I have a very strong will (don’t get seasick, carsick, yadda yadda) but this game actually gave me a headache to try and play. Since the game is viewed via 3rd person, it really gave a poor visualization of the surroundings. It’s hard to imagine that a game can be approved and released when there is such huge flaws in it. Another gripe was the language selection. It was like a combination of middle aged jargon mixed with made up sentence structure. Something along the lines like, ‘I t’with you fell on. We must go now’. WTF?! Yeah, it was that bad! A few months of polish could have really helped, and maybe some testing on it would have pointed out the very evident character and background problems. But, all in all, I found this to be a huge disappointment and not worth taking away from my Halo time. Unless you’re some kind of masochist, stay very far away from this game. My vote is .5 out of 5. The .5 is because the verbatim was so absurd that I found it kinda humorous! Filed under: Review and Xbox 360 and skintari Comments: None |
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Posted on 10.02.07 by skintari @ 12:11 pm
It is good. That is all. The end. Filed under: General and Quip and Xbox 360 and skintari Comments: None |
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Posted on 09.24.07 by skintari @ 9:13 am
Well, I tried to like you skate. I really did. But in the end, you just left me yearning for my days as a youth and thrashing the church steps in my old hometown. Let’s start with the good, shall we? Skate is a beautiful looking game. The tricks were realistic enough to bring back memories of pulling my own method airs oh so many years ago. The buildings and the scenery were beautiful to look at, and even better to skate! The trick system was actually quite good too, once you get the hang of it. Pulling nollies and flips became second nature when I was just zooming around town looking for a nice long rail to 50-50. Although, I wish they would have let me pull off a darkslide as that’s one of my favorite grinds. But it was still so much fun to have a skateboard game where I could actually envision myself as the skater. I was truly immersed in this game, and that rarely happens! Now the downfall….It was a little too realistic. The game shows you in a third person form, looking up from the ground. This is bad because a skater needs to be aware of his surroundings. Whether you’re trying to get a good angle for a grind or if you need to see if traffic is coming before you grind out into the street, you need to know what’s going on around you. This hindered a lot of tricks and force you to bail. A lot. I really would have liked to change the camera angle so it’s over the shoulder, or even be able to look freely left and right. If they wanted a game so realistic, they should have taken all the aspects that one has when they skate. Many times I would skate to the top section of some stairs and have no idea how they curved or if there was even a break in the steps so I can time my landings. I felt cheated by the “unknown” and it really detracted from my gameplay. Another thing that frustrated me where the difficulties of the missions. Quite a few of the accomplishments that you had to do seemed so outrageously difficult that I just gave up. Once again, a lot of this was attributed to the poor camera angle selection. If I was able to actually see where and what I had to do, I’m sure it would have been a lot easier to judge without taking away from the difficulty of the tricks. Instead, it just frustrated me to the point of shutting the game off and playing Zuma. Another issue I had was trying to pull manuals. This was a necessary trick you had to use for some of the missions, yet it was so difficult to pull off that it wasn’t worth the 15 minutes I spent trying to accomplish this. Another downfall of this realism is the fact that you cannot get off your skateboard! I found it infuriating that they could make a game so real to play, yet, you couldn’t walk up a hill or climb some stairs. Seriously, it would take 5 minutes to skate up a hill that you could have easily walked. There were so many neat features to this game (being able to upload tricks and pictures to the online server for the world to view was really cool). But it became undone by it’s own desires to be real, that it ultimately doomed this game. Too much went into the concept that it degraded the gameplay to such an extreme that it wasn’t fun. Maybe they’ll make a second one that’ll really give the gamer a chance to explore and thrash without worrying about getting hit by a car that came out of “nowhere”. So my vote for this game is 2/5. I’m glad I only wasted a rental on this and not the full $60. Filed under: General and Review and Xbox 360 and skintari Comments: 1 Comment |
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