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Posted on 05.11.07 by skintari @ 10:14 am
As you can see, it’s a very basic principle and that’s what makes it so fun and addictive. I never spent more than 5 minutes on any one puzzle and there was enough of a challenge to keep me wanting to play one puzzle after another. Not to mention that we’ve just started playing the game and are already up to about 130 puzzles. There are also a few different types of challenges. Each day you can do your daily fortune, which gives you 4 categories you have to complete. Health, Work, Romance, and Money are the fortunes. Each one gives you a different response based on how well you perform the challenge. There is also a Rapid Play. This is a timed game that you have to find one difference between the pictures. At the end of each round, it assesses your judgement, intuition, concentration, recognition, and stability. It then rates you at the end of each round on how quickly you completed the challenges and how well you drew your circles. The head to head function is good for a few laughs as well. In the download play, if you find yourself behind, quickly tap the lower right corner to cover your opponents screen with frogs or other wacky things. This gives you a chance to catch up, not only by screwing up that round for them, but also the next one as they will still be laughing over the giant frogs. There are 2 other multi-player games, yet both people would need the game so we didn’t get to try that out. All in all, this is a great little time waster that’s a lot of fun. Think a WarioWare puzzle game. The only real downside to this game is that there is no hint or help function. While it doesn’t degrade the game at all, it would have been nice to include as some of the puzzles can be quite busy. But, after a try or three, you can usually pick out that one thing you looked over for the past 5 minutes! My score on this is a solid 4.5/5. Definitely, worth picking up and extremely hard to put down once you do! Filed under: Nintendo DS and Review and skintari Comments: 4 Comments |
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Posted on 05.09.07 by skintari @ 12:11 pm
Bullet Witch! Here’s a game that was originally developed as a japanese game and recently ported to the U.S. The premise is you (a witch), with a gun that is just a tad bigger than your entire body, must defeat throngs of undead soldiers. Obviously, you can use your gun to kill them, or you can use “magic”. The reason I put magic in quotes is that it’s not like fireballs or lasers that you can shoot from your hands, it’s magic that you can use to push a car into a bad guy, or heal people, or put a wall in front of you to stop incoming bullets. While not entirely helpful, there are basic points that you have to use your magic. For instance, when you battle the tanks in the first level, you have the ability to rain down lightning. One aspect about this is when you go to your magic screen and select the lightning, you end up mysteriously moving backwards to actually use it. It took me about 4 tries before I was able to lock on to the tank as it kept putting me out of range. Another downfall of this game is the enemy. The AI was stupid. That’s to say it nicely. They also tend to blend in with the background. What was nice during the game was that since I couldn’t see the enemies all the time, they would give themselves away by shooting directly into the ground. Thanks, bad guys! Another reason why it was hard to see the enemy was because the surroundings would always tend to be in your way. When running along a line of bushes, there should be no reason why you can’t see through them. I can’t tell you how many times I ran along a path of foliage only to turn a corner and run into an enemy either shooting into the ground or standing there as dumbfounded as I am. Which leads me to my final point. The gun itself is slow and awkward. The aiming has to be directly on the enemy to inflict any damage, which, in itself, is difficult because the controls seem to move at different speeds. There are 2 aiming mechanisms. The first is traditional 3rd person and the second is a 1st person view. I found myself constantly “left-clicking” between the two, as it was hard to maneuver around the screen with one set viewpoint. Not to mention the enemies that would randomly pop up next to you during gameplay. One last quick add is that there is no true jump. When trying to get over a car, ledge, random obstruction, you hit the left trigger to do some aerobic spinning and twisting before you actually go airborn. If I wanted my character to do that much exercise, I would have rented DDR. Now, I know this is pretty negative for my first review, but there are some pluses for this game. You definitely don’t have to think too much and you can’t get lost as you’re on a set game path. Additionally, the lead character is easy on the eyes! But all that can’t take away from the poor quality of the game itself. This is one game that feels rushed and poorly put together. That’s a shame, cause the idea is pretty kickass. My vote for this game is 2/5. Could be so much more if it spent a little more time in development tho. Filed under: Review and Xbox 360 and skintari Comments: None |
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So I got my copy of Quickspot yesterday, thanks to Gamefly. Let me tell you, this is a must have, folks! This game is about finding the 10 differences between two identical pictures. There’s really not much else behind it, but the game never really gets stale. The artwork is fantastic (with quite a bit of humor thrown in). I’ve seen everything from hidden “pac-man’s” to the Prince from Katamari.


