Dear Nintendo,
Posted on 07.02.07 by beuks @ 10:16 am

super_metroid.jpgI just sent this email to Nintendo via their web form:

Hello,

I just wanted to let you, as a company, know that I have 800 Wii Store points waiting for the release of Super Metroid on Virtual Console. I’m not asking for a release date — I know better than that — but I thought that you should know that there is money ready and set aside to be taken from me by Nintendo of America. You can even include it in your projected earnings if you want: $8 of nearly-pure profit. I wish I had that kind of financial security.

Sincerely,
Fred
Minneapolis, MN

That oughta do it. Seriously, though. They released Super Mario Bros 2 this morning. That’s cool and all — it’s a great game — but it’d be nice if they hit more of the classic games that haven’t yet been re-released on Game Boy Advance. ActRaiser was a great step a few weeks ago. But Zeldas 1, 2 and A Link to the Past, all the NES Super Mario games, and Super Mario World and Yoshi’s Island are all available in portable form. Super Metroid has never been repackaged, and was just named the #10 game of all time by Edge Magazine. Where’s the love?

Incidentally, the #2 game on that list, Resident Evil 4, has just been re-released on the Wii. Some reviewers (Gamespot among them) are calling it the best version of the game. That’s pretty sweet. And the game’s cheap. So get it if you haven’t played it. If you can find it — I can’t. But I am looking for a new Wii game after having finished Twilight Princess on Saturday. The final boss battle was epic, and did a fantastic part of drawing on skills learned throughout the entire game, including, oddly enough, your cattle-herding skills. Awesome.

That’s all I got.


Filed under: Beuks and Classic and General and Quip and Wii
Comments: 2 Comments

Atari goes to the movies
Posted on 12.29.05 by A 47 Danger @ 9:00 am

PONG: The Official Movie of the Game

Bruno Bonnell, CEO of Atari, confirmed today that work had begun on a movie adaptation of Atari’s classic arcade game PONG. “We are all very excited to bring PONG to a new generation through the art of movie magic,” stated Bonnell in a press release.

Head writer for the screen play is Steven E. de Souza, know for other video game works such as Street Fighter and Lara Croft Tomb Raider: The Cradle of Life. Souza told Variety that “PONG is the classic story that all other video games are based on. PONG: The Official Movie of the Game will take you past the pixels.”

Few details have been released about the plot of the movie, but director Paul W.S. Anderson let a few hints slip out. “There will be awesome hand to hand combat, I can tell you that much,” blurted Anderson. “If you’ve played PONG, it will be like discovering it for the first time all over again. If you’ve never played PONG, it will be like discovering it twice. Twice much,” continued the Mortal Kombat director.

New Line Cinema head Robert K. Shaye confirmed “we are sitting on the green light button for the sequel. If PONG: The Official Move of the Game has a great opening weekend, you will be sure to see PONG: Double Agent from Hell in theaters for 2007.”

Paul Anderson let out one more bit of information to tease fans. “Antonio Banderas like you’ve never seen him before. He will play both ‘padz,’ as we’re calling them. Brothers separated at birth and trained to eliminate the other. Banderas was the only one I would consider for the job,” boasted Anderson.

Look for PONG: The Official Movie of the Game to be released in theaters for Christmas of 2006.


Filed under: A 47 Danger and Classic and Humor
Comments: None

We need SandRuby to cure the fever!
Posted on 12.27.05 by beuks @ 1:47 pm

My family didn’t give me any video games for Christmas (clearly they don’t understand me*), so I went out on Boxing Day and picked up a copy of Final Fantasy IV Advance. Can’t say I’m disappointed. Some of the sound effects aren’t spot-on, but the music is as great as ever, and the graphics have been nicely polished. Also, the script has been rewritten and actually localized (not just translated) to not only make more sense, but to actually contain some dramatic heft. Bonus!

I’m nowhere near far enough to have reached the added content (extra dungeons, trials, and ultimate weapons), but I have had the chance to sample a number of the new features in the GBA version. The ability to move at double speed in towns and dungeons is nice (it took me a moment to realize that autorun could be disabled), as is the quick save feature that lets you suspend the game while you’re away from a save point.

One quibble: the battles seriously need a pause feature. I need to be able to put the game down mid-battle to go move my car so my brother doesn’t hit it while backing out of the garage without coming back to find my whole party dead at the hand of the skeletons I was fighting. Or what if you’re playing this game on your public-transit commute? Or on the bench between your field appearances as part of the Colts’ special teams? Or in between panicked calls from the International Space Station? These situations shouldn’t mean that some lowly Goblin can have his way with you.

Other than that, so far, it’s great. You should totally play it.

CORRECTION! I discovered last night that there is, in fact, a pause feature. Although that doesn’t explain to me why pressing start in battle didn’t seem to do anything on Monday. Anyway, now there’s really no reason not to play this fine, fine RPG classic. You do like RPGs, don’t you?


Filed under: Beuks and Classic and GBA and General and Review
Comments: 2 Comments

Classic Tuesday - The Flu
Posted on 12.20.05 by Maxim @ 1:15 pm

There is no Classic Tuesday proper this week, as I’ve spent the last week or so on the couch with the flu. I know what you’re thinking:

“On the couch sick? That’s the perfect time to be playing video games!”

I would have thought so too, but it just wasn’t the case. Head hurt. Eyes hurt. Skin hurt. I was in no shape to properly play a video game and enjoy it, so I didn’t. This week, however, I will be reviewing a different classic that we’ve all played: The Flu.

TF is a shitty ass game. Nuff said.

Stay tuned for next week, though. Classic Tuesdays returns with an all new classic!

… all new classic? Oxymoron.


Filed under: Classic and General and Maxim
Comments: 1 Comment

Classic Tuesday - Dungeons and Dragons: Tower of Doom
Posted on 12.13.05 by Maxim @ 7:00 am

ClackyJ, A 47 Danger, and myself played through the arcade game Dungeons and Dragons: Tower of Doom this weekend. Arcade game? I know.

It’s your standard side scrolling hack n’ slash fare, except all dungeoneny and dragony! Wait… don’t remember a dungeon of any kind. I’ve been scammed! I guess the giant dragon makes up for the loss.

Anyway, D&D is like any of the thousands of Final Fight clones out there with one notable difference: Inventory! Yes, much like the pen and paper D&D, there is loot to be had. Loot will appear when vanquishing a foe, finding a chest, or simply stumbling across it while walking from left to right. This feature of the game makes it feel like a game of Legend of Zelda: Four Swords. In what way, you ask? Well in LoZ:FS, the importance of tasks looks a little like this:

1. Acquire loot.
2. Make sure no one else acquires loot.
3. Make fellow players lose loot.
4. Acquire fellow players’ recently lost loot.
5. Try to get fellow players killed.
6. Work together to move the game forward.

The gameplay in D&D is surprisingly similar.

There’s lots of fun stuff to do like set fellow players on fire, make fellow players open trapped chests, and cast “sticks to snakes” as much as possible. There’s a certain satisfaction derived from casting sticks to snakes over and over while fighting a giant red dragon. (FYI, sticks to snakes is exactly what it sounds like, and is worthless).

To sum up: D&D:ToD is fun for reasons the creators of the game probably didn’t intend. Those reasons are: to screw your friends.


Filed under: Classic and General and Maxim and Review
Comments: 3 Comments

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