Cashing my chips
Posted on 12.12.05 by beuks @ 1:02 am

I first played Final Fantasy VII in 1997 on my friend’s Playstation. I admired its atmosphere: the typically fine (if sometimes overburdened) Nobuo Uematsu score; the gorgeous prerendered backgrounds; the attractive adaptation of the Final Fantasy battle system to 3d. When the game was released for Windows PC the following year, I bought it. I played on and off over the summer of 1998, and then shelved the game during the school year. This became a typical pattern: brief flurries of progress, spaced out over months or even years.

Here are some fun facts about my tenure playing FFVII:

  • - To use the word tenure is appropriate.
  • - I didn’t finish the first disc until the summer of 2001, 4 years after starting the game.
  • - I’ve played the game on five computers: four of my own and, during one winter break, one of my parents’.
  • - In that time, I earned a Bachelor’s and a Master’s Degree, completed a five-level course in improvisation, have played a Nazi, a hapless Polish exchange student and Bill Pullman on stage, designed the structures of a dozen Target stores, two ethanol plants and a roof for a grain terminal, wrote computer code to model the response of a gamma ray telescope, and researched the cause of inaccuracy in a simple analytical method to assess the distortional fatigue in steel highway bridge girders (it was the cross-braces).

One thing I haven’t done in the past 8 years is finish the damn game. At the beginning of 2005, I made a New Year’s resolution: to finish Final Fantasy VII before the year was out. Last night, I decided to call it off. I will not finish the game, or play any more of it.

The thing is, it’s a deeply flawed game. The gameplay is just fine. I like fighting monsters, gathering equipment, managing a party of warriors. But the gameplay is increasingly spread out between ponderous stretches of PLOT. The story also has potential interest. But the delivery is abysmal. Scenes of plot or character development are presented in a combination of nicely-rendered, 30-second full motion videos (of the kind that was used to foist the game on the public in TV ads) and tone-deaf, emotionless, in-game scenes, such as the “moving” death of Aeris, pictured above. The former are pretty but feel out of place, seeing as they account for about 1% of game time. The latter are like watching Lego people try to emote, which gets especially tricky when it’s not always clear which one of them is supposed to be talking, and their lines are poorly translated from the original Japanese.

The in-game scenes are further hampered by a total lack of change in the music. The same midi tune that accompanied your 20-minute wanderings in a given cave will also accompany the 20-minute scene — and all its dramatic turns — at the end of the cave. These bits that are supposed to keep you going through the hundreds of random battles, minigames, and Chocobo breeding stints spread over a hundred hours? No, thank you.

As previously mentioned, I don’t dislike console RPG mechanics, or the Final Fantasy series. I don’t even have a problem with long scenes between gameplay. I just prefer it to be in a game capable of making me care. Maxim hates the Metal Gear Solid series for this reason, but I enjoy it, because at least I can perceive dramatic highs and lows in those scenes. I also give a pass to Final Fantasy IV, because when I first played it, I was 14, and by the time I went back to play it, they had fixed the translation.

So, it’s been a long time coming, but I have finally decided to stop my quixotic and poorly-paced quest to complete Final Fantasy VII. I feel as though a load has been lifted, which will allow me to refocus my energy on more important goals.

Like Final Fantasy Tactics.


Filed under: Beuks and Classic and General and PC and Review
Comments: 5 Comments

Classic Tuesday - Armed Police Batrider
Posted on 12.06.05 by Maxim @ 7:00 am

A new feature called “Classic Tuesday”! This week we have an old arcade game with the best title in the universe: Armed Police Batrider.

Armed Police Batrider (hereafter referred to as “APB”, not to be confused with the arcade game APB- All Points Bulletin, which will be on Classic Tuesday soon) is another one of the Raiden clones that flooded the arcades. Gameplay is nearly identical to Raiden, in that you are constantly blowing up everything you see while simultaneously dodging ten zillion bullets. Since we got our hands on the Japanese version of APB, (Was there an American version? Comment below if you know.) the story remains somewhat of a mystery. What we do know is the following:

1. In the future, Manhattan is known as both Manhattan and “Violent City”
2. Things need to be blown up
3. Nothing is off limits, not even innocent parked cars (see left)
4. You choose from 3 teams: Police, Psychic and Climinal (yes, “Climinal”)

There are 3 levels of difficulty in APB. On the easiest, it’s pretty easy. On medium, it’s medium. On hard, it’s clearly impossible. On hard, your shots do hardly anything, and everything is happening on screen at once.

Everything.

Bullets? Yes. Explosions? Yes. Dogs, cats, surgery, the Oscars, breakfast, Riverdance? Probably. So much is happening on screen at once that the game achieves a sort of quantum state of action. So much is happening at once, that you can’t observe it all at once. Therefore, you must assume that anything and everything is happening.

Quite an achivement for an arcade game, if you ask me.

P.S. Also, there doesn’t seem to be anything in this game about riding bats.


Filed under: Classic and General and Maxim and Review
Comments: None

Punk Ball
Posted on 12.02.05 by ClackyJ @ 9:55 am

Punk Shot

A few days ago, I had a chance to play Punk Shot, an arcade basketball game that puts Arch Rivals to shame. For starters, let’s read a description of the game:

Two-on-two basketball game for one to four people. Players can pass or shoot when they have the ball, or punch and kick when the opposition does.

That means that you either have the basketball, or you’re punching the hell out of the person that has the basketball. Just like real life!
As this is a four-player game, it quickly dissolves into a trash-talking, button-mashing fest, with fairly responsive controls and decent physics. What’s that mean?
That means it’s the best arcade basketball game that’s ever been created.

Not convinced? Read this:

There are two teams in the game: The Ramblers and The Slammers. Each team has two different characters: for The Ramblers, Basher and Stallion; and for The Slammers, Hair and Spike.

Yes. A player named Hair.

If you’re into the MAME thing, you owe it to yourself to give this game a try. Or find one of the three actual machines in existence. It’s up to you.


Filed under: ClackyJ and Classic and General
Comments: 1 Comment

Oh. My. God.
Posted on 09.14.05 by beuks @ 11:41 pm

PALOM AND POROM!This is the one I’ve been waiting for:

Nintendo will release Final Fantasy IV for the GBA in December

Appropriately enough, GameSpot this week added FFII (IV) to their list of The Greatest Games of All Time.

I’ll definitely be ready this winter to shed a tear for Palom and Porom and laugh at the femmy antics of the Spoony Bard. Only problem is that Gamespot’s thing had me all excited to dust off my Playstation version of FFIV. Now it’ll just seem like wasted effort.

UPDATE! 9/16/05 1:30AM HOLY CRAP #2!
hyperkinetic rabbity thing Sam and Max have been resurrected by the team that was supposed to be doing their sequel at Lucasarts! Telltale Games will be releasing episodic games based on the characters.

Sam & Max Hit the Road is one of my favorite games of all time. I am thrillified down to my delicatesticles.

UPDATE! 9/16/05 1:35AM HOLY CRAP #3!
Check out 1UP’s extensive coverage of the Nintendo Revolution controller, finally revealed. I think my reaction will prove to be typical: an initial “what the holy hell” followed by gradual acceptance followed by intrigue at the possibilities. I’m sure Aric thinks it’s stupid, so I’ll let him have the first crack. Rant away, sir.


Filed under: Beuks and Classic and GBA and PC and Wii
Comments: 1 Comment

Swearing in kids games
Posted on 08.05.05 by A 47 Danger @ 1:55 pm

Doris Self

Let’s talk about Q*bert. Doris Self, age 80, was the Q*bert world champion in 1984. She wasn’t 80 then. She’s 80 now. I’m not about to do math for you. Do it yourself. I’ll imagine how old she is. Yep, still old.

Her title taken away from her a year later, she is back to claim the crown once more. Doris will be trying for a score of 1.8 million points.

Old ladies aside, I loved Q*bert. That’s right, everything comes back to me. I am ever so important.

I remember playing it at the local Chuck E. Cheese. When I could take myself away from those singing robots, I would play Q*bert.

I was too young to remember what age I was. Years and years later I got a copy of Q*bert for the PSone. To my surprise, I had trouble clearing the first level. Was this the Q*bert I remembered without the rose colored glasses?

It dawned on my that, as a child, I had never once cleared the first stage in Q*bert. I loved the character, the bouncing snakes, those little frisbees that took you to the top if you could ever jump on them without falling off, and the cartoon swearing.

It wasn’t the actual gameplay of Q*bert I loved so much. It was the elements of the game. The dirty little orange sack that jumped around.

Ending this on a non-self centered note. Go, Doris! Go go go! Beat those young whipper snappers!


Filed under: A 47 Danger and Classic and General
Comments: None

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