Predicted and noted
Posted on 11.14.05 by A 47 Danger @ 12:00 pm

Garfield

The worst game of this week will no doubt be Garfield - The Search for Pooky for the GBA. Let’s take a look at what features will make this such a terrible game.

Level-codes to unlock levels at a later time

Holy hell! Level-codes? Didn’t these go out of fashion once, you know, you could save games?

2 levels of difficulty

My only hope is that the difficulty is categorized as “Difficulty 1″ and Difficulty 2″ with no indicate as to which is harder.

6 unique locations from the Garfield universe

When I think Garfield, I think of the magic universe that Jim Davis has created. House. Vet. Yard. Magic! And don’t forget the green place with green floaty things, shown in the screenshot. I love the strips that feature the green place with floaty green things.

Power-ups for points and health

That’s a feature? That’s not a feature. That’s like a building listing a door as a feature.

For all of these reasons, Garfield will take the cake, and eat it too(see, that’s something a newspaper reviewer would write), for worst game of the week.


Filed under: A 47 Danger and GBA and Rant
Comments: None

Ow, my damned eyes!
Posted on 10.31.05 by A 47 Danger @ 10:15 am

Sky Dancers

My worst game of the week prediction goes to Sky Dancers for the GBA. I’m not trying to constantly rip into games based on toys lines aimed at girls, but does this look like a product you want to model a game after?

The toys were recalled by then-manufacturer Galoob Toys, a division of Hasbro, after the ballerina- and princess-themed dolls turned on their owners. Galoob received 170 counts of Sky Dancer-related mishaps and 150 reports of injuries, which included scratched corneas, a broken rib, and facial lacerations.

Maybe if the game were based around cute pink toys throwing off the shackles of their human oppressors and causing havoc, it would be great. But as it stands, it looks like this handheld game will be surprisingly laceration free. Boo!


Filed under: A 47 Danger and GBA and Rant
Comments: None

Oh. My. God.
Posted on 09.14.05 by beuks @ 11:41 pm

PALOM AND POROM!This is the one I’ve been waiting for:

Nintendo will release Final Fantasy IV for the GBA in December

Appropriately enough, GameSpot this week added FFII (IV) to their list of The Greatest Games of All Time.

I’ll definitely be ready this winter to shed a tear for Palom and Porom and laugh at the femmy antics of the Spoony Bard. Only problem is that Gamespot’s thing had me all excited to dust off my Playstation version of FFIV. Now it’ll just seem like wasted effort.

UPDATE! 9/16/05 1:30AM HOLY CRAP #2!
hyperkinetic rabbity thing Sam and Max have been resurrected by the team that was supposed to be doing their sequel at Lucasarts! Telltale Games will be releasing episodic games based on the characters.

Sam & Max Hit the Road is one of my favorite games of all time. I am thrillified down to my delicatesticles.

UPDATE! 9/16/05 1:35AM HOLY CRAP #3!
Check out 1UP’s extensive coverage of the Nintendo Revolution controller, finally revealed. I think my reaction will prove to be typical: an initial “what the holy hell” followed by gradual acceptance followed by intrigue at the possibilities. I’m sure Aric thinks it’s stupid, so I’ll let him have the first crack. Rant away, sir.


Filed under: Beuks and Classic and GBA and PC and Wii
Comments: 1 Comment

Ravenholm update
Posted on 09.06.05 by beuks @ 4:00 pm

good god! I played Half-Life 2 on Friday for the first time since February. I am now in the thick of Ravenholm, and have encountered every horrible thing that the sleepy little hamlet has to offer: all three varieties of headcrab and zombie.

As I’ve blogged about here and elsewhere, I’m a great big wuss when it comes to Ravenholm. I actually wouldn’t mind the lightning-fast, shrieking, skeletal zombies leaping at me from the rooftops if giant spidery-looking things didn’t subsequently jump off of them.

sweet jesu, save me The worst, of course, are the poison headcrabs. They look like giant fucking spiders, they move like giant fucking spiders (say what you will about the creepiness of the original headcrabs — I could usually remind myself that they looked like walking Thanksgiving turkeys), and they make rattling/hissing noises like the giant fucking spiders in movies. These things scare the bejeezus out of me. Given the opportunity, if I know or suspect that one of these is around the corner, I will saturate the area with grenades rather than face the potential of having to watch one of these move. I should also note that I’ve been playing through Ravenholm on God mode, so none of these things can actually HURT me.

If that wasn’t enough, the poison zombies each carry four poison headcrabs, and can throw them at you from up to two stories below. Typically at that point I’m too busy spontaneously evacuating my bowels to actually kill the things.


On a less gross note, I have started playing Final Fantasy Tactics Advance. This game has the most inexcusably long intro cutscene of any game I’ve ever played. If you try to skip through it by pressing A at each text box, even if you don’t read any of them, it still takes about half an hour. Add two short tutorial battles in the midst of that, and you’re looking at close to 45 minutes before you can save the game. The game after that seems like fun, and I’m sure I’ll be even more disgusted if I ever play Xenogears, but still… unneccessary.


Filed under: Beuks and GBA and General and PC
Comments: None

You are smart
Posted on 08.15.05 by beuks @ 1:44 pm

KING! Well, ClackyJ, sparklepony and I all just got back from a weeklong trip to Tokyo with five other people, which was excellent. We have plenty of game-related stuff to blog about. Our group came back with 2 Nintendo DSes (one red, one pink), 3 GBA games (all Japan-only Famicom Mini titles), 4 DS games, 3 game soundtrack albums, and 2 PSP games. I’ll let Joe tell you about Osu! Tatake! Ouendan (Go! Fight! Cheer Squad) and Jump Superstars. And I’m sure one of us will write about Akihabara and the arcades and The Typing of the Dead. And I know I have some choice words for the Nintendo Game Front on Odabai (the Island of Lies). But for now, I want to report on our encounters with Minna Daisuki Katamari Damacy.

On Saturday our group visited the Ginza district around lunchtime, and made a stop at the Sony building. The building has a winding showroom for their higher-end electronics, spanning several stories. One of those stories is devoted to new & upcoming Playstation 2 and PSP games, and it is there that sparklepony (hey Kim; you need a profile) and I got to try out Everybody Loves Katamari Damacy.

We played a 2-player co-op level set in one hallway of a school. The controls for two take a moment to adjust to, but we found it remarkably easy to learn and to intuitively know which way we were moving our Katamari. From time to time we had to verbally coordinate our movements, like “let’s get turned around and go back,” or “make a left at the front of the room” or “ooh, we’re taking walls down now — let’s clean out the next room.” The goal is 5m, and we reached that quickly, more quickly than I expected. The level was pretty small, and wraps: if you go out the doors at one end of the hall, you come in the other. There was a side hallway too, but it was blocked by buffalo that we weren’t big enough to get past.

Anyway, it was bitchin’ fun, and it looks like the game will feature more of what made the first one great. Joe and I picked up the soundtrack as well — more on that later.


Filed under: Beuks and GBA and General and Nintendo DS and PS2 and PSP
Comments: None

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