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Posted on 06.19.07 by skintari @ 10:06 am
Morning, all! I come this morning to tell you some very unfortunate news. I fear that the Wii may not be all it’s cracked up to be. “How can I say this?”, you ask. Easily. I rented Mortal Kombat: Armageddon. This game is the one that’s supposed to really utilize motion sensor and the freedom of both controls. It doesn’t. I can’t say I disliked the game, it is rather enjoyable, but for the PS2. I found the Wii-mote and the Nunchuk to be unresponsive and sluggish. What used to take about .5 seconds to do a combo now took close to 3 seconds. This gave your opponent plenty of time to block. The fact that all the special moves were done by holding the B button and flailing your arms about also became futile. In the off chance that the “special” moves worked, you had to be far enough away (but not too far) from your opponent for it to be effective. This only happened once every 15 times or so. The game itself is a reiteration of the PS2 version. That means it was exactly the same, save for the motion sensing. Nintendo, I am disappointed by you. I am so hoping that the Wii can support games that can take advantage of the motion controllers without becoming frustrating and bothersome. So far, I feel that the list for those games are going to be very few and far between. *I am not going to give this game any stars as it’s not worthy on the Wii. I suggest you find the budget title for the PS2 and get that. It’s worth the $10 dollars. Filed under: Rant and Review and Wii and skintari Comments: 4 Comments |
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Posted on 06.12.07 by skintari @ 9:56 am
Hello everybody, It’s been awhile since I posted, as I’ve been on vacation. But I’m back now with an all new review! First off, Tiberium Wars (Command & Conquer, like 45..) is a good game. If you are a fan of the RTS or if you’ve just enjoyed a previous C&C game on the pc, then you will like this game. I say that, because I’ve only played a couple of the pc games and have always had fun with them. By no means am I swayed by the name itself or the genre, they’ve just been entertaining to me! Alright, on to the game facts! TW works well on the 360. The controls are fluent and the game play hasn’t lost anything in the transition to the console. Most of the commands can be activated using the trigger buttons, and you still maintain control over your home base while in the midst of battle. Using the sticks give you the same versatility as using of a mouse to scroll over troops or to view the map and the a/b buttons work as well as mouse clicks. The graphics, to me, are equal as to what you’d see on a pc. Although, I think they did a fantastic job on the actual cutscenes. If you have a “hi-def” setup, you can certainly tell that they put a lot of effort into the quality of the scenes. I think this adds to the overall viewing of the game as I found myself wanting to watch them in between the battles. Another thing to note is that they actually brought over all of the actors to resume their rolls in the series. They also added a very special guest. I will not divulge who that is, as it was a treat when he strolled onto the screen! Now, onto the bad. One of my biggest gripes of this game is the squad selection. There are some instances when you want to select a few troops. In order to do this, you have to hold the left trigger and select the troops with the A button. This can be a little flaky and you either end up selecting too many troops, troops that you did not want to select, or it’ll just give you directional arrows (which I do not understand what they do at this point because it’s all relatively point and click). The only correction would be to reselect the armies you want. This doesn’t take a long time, it’s just frustrating when it happens in the middle of battle and you’re trying to bring in reinforcements. This issue is so sporadic that it doesn’t necessarily effect game play, it’s just a hassle every once in a while. Another problem I have with this game is the menu to see your current missions. The way it works now is that you have to hit the back button to go into the mission archive. I wish that they had put it as an overlay screen instead of pausing the game to review what is left to accomplish. And finally, the building process can be a tad tedious. Once you have a building ready to be built, the game makes you cycle through your commands to actually build it. It would be a bit more fluid if it would just select the building automatically when it’s available. Most of my complaints are cosmetic and do not necessarily hurt the game play. In fact, These are really the same complaints that I’ve had with the pc versions as well. So with that being said, I really encourage gamers to give this one a shot. It’s a good game and is quite fun, even if you’re not a true RTS fan. Plus, you’ll enjoy the special guest in the cutscenes, I promise! I give this game a 4.5/5. It’s worth a rental to see if you like it! And definately worth buying if you do! Filed under: Review and Xbox 360 and skintari Comments: None |
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Posted on 05.31.07 by A 47 Danger @ 8:15 am
I will always wait for game reviews before I buy games. With $60 at stake, it would be foolish to rush into purchases. With that being said, where the hell are the Shadowrun reviews? The videos for the game have looked fun, but you can’t base purchases on the pretty pretty press. Give me something! Someone! Metacritics? You haven’t found anything either? Filed under: A 47 Danger and Rant and Xbox 360 Comments: None |
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Posted on 05.25.07 by A 47 Danger @ 8:05 am
A few months back, my Xbox 360 gave me the dreaded ring of death. The counsel, which has not been moved from my entertainment center since I got it, decided to pass away with no warning. Being an early adapter, I was out of the recently extended warranty. Repairs costs, from the horse’s mouth, would be $140. There had to be another way! Periodically, I would turn the 360 on, hoping that elves had snuck into my home at night and fixed it much like they cobble the shoes of tired old men. They did not. Lousy elves. I believed really hard in you! Doesn’t that make you real? Next, being skeptical yet desperate, I wrapped my 360 in towels as so many on the internet have promoted. Aside from whetting my appetite for the Hitchhiker’s Guide to the Galaxy, the towels did nothing. I was out of easy options. The paths left to me were a huge repair bill or actually opening up the concave white box. Being opposed to bills of any sort, it was time to pry the sucker open. Under the watchful eye of Skintari, expert PC messer-arounder-inner, we opened the Xbox 360 in a couple simple steps. Part of that sentence was a lie. There is nothing simple about opening up a 360. Hidden latches and screws are your twists and turns in the maze to the heat sinks you wish to remove. After a billion steps, the motherboard can finally be revealed. But before you can remove the heat sinks, you have one last bit of peril. The design flaw. The “X” clamps that must be pried off with brute force and patience. It has taken you a minute or two to read this far, but you’ll spend about an hour and a half getting to this point in the repair process. Our arms were tired, but we continued forward. Heat sinks and chips cleaned with Q-tips and alcohol. Arctic Silver 5 applied to said chips. Flawed “X” clamps replaced with $3 worth of hardware from Lowes. That was all the tinkering we needed. Replacing some stupid clamps that were putting too much stress on the motherboard. It was time to put the motherboard back into the Xbox 360 and overheat the system so it could solder some items in place. Skintari and I plugged everything in, and started the system up. And just like that, there was joy in the air. The red lights had already been fixed. A rainbow made entirely of green lights pierced our eyes like the noon day sun peeking out from behind a cloud. No overheating was needed. Patience and $15 in materials fixed what Microsoft had messed up. The instructions used for this fix can be found RIGHT HERE. Of course, you should only do this if your 360 is broken, obviously, and if you are out of warranty. This fix might not work for everyone who is experiencing the three red lights, but it worked like magic for me. Welcome back, Xbox 360! I must make up for wasted Halo 3 beta time. Filed under: A 47 Danger and Xbox 360 Comments: None |
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Posted on 05.22.07 by skintari @ 9:43 am
Here’s a little game that came out, courtesy of D3. It’s the Americanized version of “Genocide Grand Prix” (Japan). This game costs about $10 and you can find it at just about any local game store with a tad bit of looking. I definately recommend picking it up for the sheer thrill of it! So, what is Drive to Survive you ask? Well, it’s not a very good game. The graphics are dull and common, the camera can mess you up, and the AI can be “too good”. But the fun of this game is the multiplayer! It’s your basic 3rd person racing game. The difference is that you have weapon pick ups that you can use on your “enemies”, ala Twisted Metal. The cars handle like a wet sock, but that sometimes works to your advantage. The game is not very deep either. There’s 3 tiers of single player racing with about 15 different tracks. Once you beat that, there’s not much else. But the multiplayer is the meat of this game. With 3 friends over, you can spend hours blowing each other up. Every time I have played the multiplayer, I have ended up in tears from laughing so hard. It is that much fun! Overall, this game is a 2/5 for single player. But the multiplayer is definitely worth a couple extra points…..so it gets a 4/5 for that. My recommendation is if you see this game, it’s worth the few bucks to pick it up! Filed under: PS2 and Review and skintari Comments: None |
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