Surviving the Drive
Posted on 05.22.07 by skintari @ 9:43 am

Here’s a little game that came out, courtesy of D3. It’s the Americanized version of “Genocide Grand Prix” (Japan). This game costs about $10 and you can find it at just about any local game store with a tad bit of looking. I definately recommend picking it up for the sheer thrill of it!

So, what is Drive to Survive you ask? Well, it’s not a very good game. The graphics are dull and common, the camera can mess you up, and the AI can be “too good”. But the fun of this game is the multiplayer!

It’s your basic 3rd person racing game. The difference is that you have weapon pick ups that you can use on your “enemies”, ala Twisted Metal. The cars handle like a wet sock, but that sometimes works to your advantage. The game is not very deep either. There’s 3 tiers of single player racing with about 15 different tracks. Once you beat that, there’s not much else.

But the multiplayer is the meat of this game. With 3 friends over, you can spend hours blowing each other up. Every time I have played the multiplayer, I have ended up in tears from laughing so hard. It is that much fun!

Overall, this game is a 2/5 for single player. But the multiplayer is definitely worth a couple extra points…..so it gets a 4/5 for that. My recommendation is if you see this game, it’s worth the few bucks to pick it up!

drive_to_surv1.jpg


Filed under: PS2 and Review and skintari
Comments: None

That 80s Guitar Hero
Posted on 05.10.07 by A 47 Danger @ 10:02 am

Guitar Hero: Rocks the 80s is coming to a PS2 near you this…let’s see…let’s see. Hmmm, no release date. That’s weird.

Does the colon in the title seem misplaced to anyone else? No matter, I guess.

This Guitar Hero expansion will include 30 “awesome new songs.” Here are some of them:

  • I Wanna Rock (by Twisted Sister)
  • I Ran (by Flock of Seagulls)
  • Round and Round (as made famous by Ratt)
  • I Want Candy (as made famous by Bow Wow Wow)
  • Metal Health (as made famous by Quiet Riot)
  • Holy Diver (as made famous by Dio)
  • Heat Of The Moment (as made famous by Asia)

My heart isn’t with this release. I can’t get excited about 30 songs from the 80s. Now 40 songs from the 70s would be different, or 50 songs from the 60s. Or 100 songs from the 10s!


Filed under: A 47 Danger and General and PS2
Comments: 2 Comments

12 months and 21 games later… (Part 1)
Posted on 12.29.05 by Tommel @ 7:00 am

PStwo_one_yearI’m old school. My last major gaming system (apart from a PC) was the Atari 2600. So stepping into a PS2 this year was whole new experience for me. And not always a good one. Let’s review:

The Hardware
After almost two months of getting caught up in the 2004 Christmas drought of PStwo’s, I finally got my hands on one in January, thanks to beuks. I bought an additional wireless controller, and a headset for all that fancy online play I heard so much about.
Pleasant surprise: Dang, this thing is portable. My dog has fetched bigger things.
Sad disappointment: That fancy online play… really not so fancy. In fact, the PS2 decentralized approach of every-vendor-for-himself makes online gaming cumbersome and confusing. Somebody introduce these guys to communism, Sony’s product needs a good Politburo.

The Games
I got 21 games over the course of this past year. As an old school gamer, I like things simple. Remember, I cut my teeth on Defender and Bubble Bobble. Don’t make me learn sixteen-key combos or force me to watch twenty minutes of cutscenes. I want to dive in, play, and get out.

So in general, I’m a fan of shooters. Unfortunately I think the thumbstick controller may be the single worst interface for shooters ever invented. Yes, I’d rather take the stiff plastic joysticks of my 2600 and shoot blocky pink alien ships in Starmaster than try to plink off headshots with a thumbstick.

This has forced me to diversify. Let’s take a look at the games I got, in alphabetical order:

Burnout 2: Point of Impact
My copy is open, but I honestly do not ever remember playing it. I think I’ve only played it at ClackyJ’s house. This is, however, one of the games that prompted me to buy a PStwo. Get four friends around a couch with a case of beer and spend the whole afternoon drinking, driving, and causing miiiiilllions of dollars in damage. So fun.
Hours of Play: 10-20 at ClackyJ’s, zero at my place because Burnout 3 came out at the same time I got my PStwo.

Burnout 3 Takedown
I have a love/hate relationship with the Burnout series. This game is my lover. I soaked many, many weekend nights into trying to finish this game. Alas, like a fickle mistress, she would not be satisfied. Just when I thought I had quenched the fires of her Burning Lap, she demanded an even longer session with the Grand Prix.

Ultimately, I could not perform. So I cheated on her with:

Burnout Revenge
Man, if there’s one thing you should learn from this metaphor, it’s that you don’t break up with someone and go out with her sister. Burnout Revenge is a bitch. Yeah, she’s sexier, but she’s also finnickier and more demanding.
Hours of Play: I bet I have nearly 100 hours logged on both of these games. I could rant about how much of that time was wasted trying to get a gold in the various Burning Lap events, but I prefer to remember the good times: Burnout and I decided to stay friends when we broke up, and you never know when you have to put in a booty call.

Graffiti Kingdom
I bought this game because it has some of the charm of Katamari Damarcy and the custom character creation looked cool. Unfortunately, I’ll never know because my soul left my body, flew across the room, and strangled my interest in the game during the bloated cutscenes that kick the thing off.
Hours of Play: 1.5 — 30 minutes of play and one hour of setup and cutscenes. (Worst part is we played this on ClackyJ’s machine so now my PS2 has to run through all that crap if I ever decide to give it another chance.)

Hunter The Reckoning Wayward
This was only, like, seven bucks. Too bad it’s still, like, in the shrink wrap. If I’m smart, I’ll try to pawn this off on Best Buy as a Christmas return for in-store credit and get We Love Katamari.
Hours of Play: Ummm… do I get to count the time spent standing in the store reading the box?

ICO
To my shame, this is another game that has sat in the box for a long time. Given how cool Shadow of the Colossus is, I’m going to have to crack this open soon.
Hours of Play: 3,159. I time-travelled back from 2094 to tell my present self what an awesome game this was and how I would immediately start playing it endlessly for the next 80 years. My present self doesn’t listen much and instead scolds the mole-covered centenarian future me for not travelling back to 1939 and assassinating Hitler. My future self points out that then we wouldn’t have Castle Wolfenstein and I have to admit, he’s got me there.

Man, am I smart in 100 years.

Katamari Damacy
I have not played this game as much as the other WiPers (look, I coined a phrase) but it is enjoyable and charming in a mind-bogglingly bizarre way. The game play is simple, I like that. The premise is one absolute non-sequitur, which is fun, and the King of All Cosmos is a total bastard. Leave it to the Japanese to come up with a hit game featuring a cartoon character with a giant package who scolds you at every opportunity. And you like it.
Hours of Play: 6. Yeah, it’s pitifully low. I’d rather just play a game instead of worrying about collecting things or completing levels. This game deserves more attention, but part of me just says “Oh, okay. I get it.” And part of me is just not that good at maneuvering that damn stickyball around the room.

The Lord of the Rings: The Return of the King
Now, like I said earlier: I hate learning combos and I dislike fighters in general. (That’s small-’f’ fighters. If you’re a 10th level Fighter, gimme a call and I’ll kick your ass with my horde of goblin sorceror-assassins.) But this game is a) not too tough to learn and b) very pretty. You can basically whack your way through the throngs of enemies that threaten Middle Earth without mastering a huge catalog of moves. And it’s not one of those over-the-top RPGs where you have to manage 200 different inventory items. You pick some abilities when you level and then keep on cleaving orcs.

On the other hand, I couldn’t get my brother too enthused about it because in the end it was too much “triangle. triangle. triangle. move left. triangle. triangle. triangle.”
Hours of Play: 25. This was one of the first three games I bought, so I played it pretty relentlessly. I’m not a 17-year-old girl, but Legolas still kicks ass.

Midway Arcade Treasures 1
Did I mention I cut my teeth on Defender? Playing this I realized that the big allure of early video games was basically the stamina factor: how long could you play on one quarter. Well, in the Midway collection, you have unlimited quarters. Take away the financial limitation and you quickly realize how repetitive and one-dimensional the game design is.
Hours of Play: 2. Although, I may not have learned anything from this experience because every time I walk into Best Buy I pick up a copy of Taito Legends Collection and gaze longingly at the picture for Bubble Bobble. But you can’t hang around Godfather’s Pizza your whole life, now can you?

Hey, we’re halfway done. You go get a soda and I’ll meet you back here tomorrow with my wrap-up of games N through X.


Filed under: General and PS2 and Tommel
Comments: None

Apples and Oranges
Posted on 12.16.05 by beuks @ 11:45 am

The good folks at Gamespot have posted their nominations for their Best & Worst of 2005 awards. Take a look at this category: Best Puzzle/Rhythm Game.

Wow. That’s a high-powered group. I wouldn’t mind seeing any of those win a Best [something] award. Meteos is the runt of the litter, of course, and the one I’ve played the least, but is inventive, challenging, and well-executed. And I’ll handicap Katamari and WarioWare as being sequels that improved upon their predecessors.

Setting aside the bizarre category (brings to mind the “International Brotherhood of Jazz Dancers, Pastry Chefs and Nuclear Technicians”), this is a matchup between Guitar Hero and Lumines. Two of best things to happen to video games this year. Two addictions that tend to be played in marathons rather than bursts.

I’m tempted to say that both games are perfect. That sounds silly, so I could quibble: some of the songs in Guitar Hero are not as good as others, and it is derivative of Guitar Freaks; Lumines is the only really good [and legal] reason to own a PSP, and the levels are always in the same order. The achievements of these games are undiminished.

I know A 47 Danger has already named Guitar Hero the best game of 2005, but I’m prepared to call the comparison of Guitar Hero and Lumines a draw. Play them both, often. You will be a happier person for it.


Filed under: Beuks and GBA and General and Nintendo DS and PS2 and PSP
Comments: None

Living World Racing
Posted on 12.06.05 by A 47 Danger @ 1:37 pm

Living World Racing

Forget about product placement in games. How about entire games being one giant product placement. But not for Coke or MSN. Living World Racing is all about pet supplies!

For over 40 years, Rolf C. Hagen Inc. has provided the most innovative, high quality pet supplies to the world and has led the industry with considerable investment in research and development into areas such as food nutrition, habitats and general pet care.

The game is based on Hagen’s newly released Living World brand which has exciting habitats, accessories, bedding and numerous nutritional foods and snacks for the small animal market.

The flying HMS Boat transports our cool pets to Living World, a wonderfully lustrous utopian heaven of green grass, shrubs, flowers, trees, animal homes, mini towns as well as special levels with a fun fair or a ski resort!

The characters individually race in powerful fan propelled hover boats and can reach lightening fast speeds under turbo boost, whizzing around tracks, collecting the various speed-ups and nutritional snack points along the way. The levels in each lavishly designed environment get progressively harder with devious combinations of tight corners, steep hills, ramps, narrow bridges, dangerous cliff edges and whirling tornados. Not to mention coping with the visual delights of sometimes navigating through torrential rain or snow blizzards.

Hover fan cloud boats piloted by cool pets speeding through a utopian heaven? Must…buy…cat…bedding.


Filed under: A 47 Danger and General and PC and PS2
Comments: None

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