Big stature, small game
Posted on 10.28.05 by A 47 Danger @ 1:53 pm

Shadow of the Colossus

I finished Shadow of the Colossus last night. While the game clocked in at less than 10 hours, I can’t say I feel cheated. To make a game feel as epic as Shadow of the Colossus did in just 10 hours is quite an accomplishment.

Plot? People will say it matters. It really didn’t. You are a young adventurer who takes on an impossible task to bring your love back to life. The impossible task is to kill 16 giant beasts. Not just big guys, but skyscraper sized guys. Or girls. I’m not sure, I didn’t see any colossal wang.

That is pretty much the whole game. 16 giant battles where you find a way to take down these huge and majestic creatures. Not like a giant unicorn, mind you. Even though a giant unicorn might be majestic. These are giant monsters made of hair and mortar and maybe some sulfur.

The feeling you get when climbing over a colossus is fantastic. The sense of size is perfect. You feel like you are perched on top of a gigantic living breathing being. The music adds to the heightened emotion as you are struggling to keep from being tossed to the ground below.

There are colossi that will take your breath away, and there are some that are just okay. With only 16 creatures, you would think it would be easier to make every one of them dynamite.

The methods in which you kill the colossi are also very limited. I would have liked to see more puzzle solving and MacGyver style tactics. Instead, you find a way to get on, climb around, and stab. Not much variety.

Shadow of the Colossus is a feast for the eyes. Yeah, there is slowdown. Yeah, there are lots of shimmering pixels. It’s still a great looking game. The scenery is alive with light. A festival of lights, if you will.

The controls are fine too. They take a little time to get used to, but they are easily mastered. The camera is fine as well. Anyone who complains about the controls is a baby. You know how much babies hate controls.

Shadow of the Colossus was a great experience. I am happy I played it. My complaints still remain. I can always be happier. I want to get to the point where my belly glows I’m so happy. Is that possible? ET’s belly glowed. Make my belly glow, game studios. Make it shine!


Filed under: A 47 Danger and PS2 and Review
Comments: 1 Comment

Bling?
Posted on 10.28.05 by A 47 Danger @ 8:01 am

Puma

Forget the “video games cause violence” argument. Apparently, video games cause shoes. Cause shoes?

An Activision press release states:

Slated to hit stores in November, PUMA’s special edition True Crime RS-100 sneaker features a street map of the Lower East Side and Soho, where sneaker boutiques in the PUMA mission are located. The shoe is branded with the True Crime logo on the insole of the sneaker and features the letters “T” and “C” embroidered on the left and right heel window. Only 200 pairs of the True Crime RS-100 will be exclusively sold at New York City retailers featured in the game: the PUMA Store Soho, Classic Kicks, Flight Club and Clientele as well as online at truecrime.puma.com.

This is a perfect product for your average gamer. Your average gamer that drives a yellow Hummer with spinners.


Filed under: A 47 Danger and GameCube and General and PS2 and Xbox
Comments: None

Silence not golden
Posted on 10.27.05 by A 47 Danger @ 8:04 am

Pac-Man

You will believe Pac-Man can talk. That is, if you buy Pac-Man World 3. Like the past two Pac-Man World games, I’ll leave this game to collect dust on other people’s shelves.

Oh yeah, back to the point. In Pac-Man World 3, Pac-Man will have a voice. Yep, the yellow fatty will actually talk. Here is some information on the wonderful things Pac-Man will say:

With his newly discovered voice, Pac-Man will talk throughout the new title; he will provide helpful back-story information, as well as interact with the other characters.

The only backstory should only come from vaudevillian cut scenes every 3rd level. The only character interaction should be when ghosts are eaten.

Alas, science seems to have repaired Pac-Man’s vocal chords. No longer will Pac-Man have to rely on sign language.

Maybe Pac-Man can talk about his feelings and how his father never hugged him.

It’s not like Pac-Man talking is new. Pac-Man did talk in that 80s TV show he had. Don’t remember the 80s TV show? Here’s some info from IMDB.com:

Each episode followed the same basic plot, with little variation: Pac-Man and his family would be menaced by the ghosts until, just when things were looking grim, one of the Pac-family would chomp some power pills and save the day.

Wow, if the new game is half as good as the 80s cartoon, we’ll have nothing to worry about!

What’s that? Too much internet sarcasm? Let’s see if I can’t end on a honest to goodness happy note.

At least we only have to wait until November to honor Pac-Man’s 25th anniversary with this wonderful game.

No, that was sarcastic too. I give up.


Filed under: A 47 Danger and GameCube and PC and PS2 and PSP and Rant and Xbox
Comments: 1 Comment

Homework? Not until you play your video games.
Posted on 10.26.05 by beuks @ 4:24 pm

All of us here at WayIPlay are big fans of Katamari Damacy and its beautiful sequel. Over the weekend, I collected the last of the Prince of Cosmos’ cousins in said sequel, and then completed the cousin-collecting bonus stage, effectively “winning” the game again. This in turn unlocked the infamous “Million Roses” challenge.

For those not in the know, the million roses challenge involves playing levels in which the only things you can roll up are individual roses and bunches of 10. Play is untimed, and whenever you want to stop, your progress is recorded so you can come back later to work towards the ultimate goal of collecting one million of the damned things.

This level serves as a tough lesson in orders of magnitude the likes of which the average person never has reason to learn. I’ll put it this way: I played for about a half-hour, and rolled up 10,000 roses. At that point, I am only one percent finished. So I would have to do that 99 more times, or approximately 49.5 hours(!) to reach the goal. That’s longer than it reportedly takes to complete all the required missions in Grand Theft Auto: San Andreas.

As it is, I am satisfied with We Love Katamari without collecting a million goddamned roses. I have one present left, and a host of stages I could refine by unlocking the shooting star reward for quick completion. And to be able to roll up the King of Cosmos himself in the “Make a Star 5″ level would be infinitely more rewarding than the roses ever could.

All that aside, getting the last cousin allows me to move on to my next video gaming task: finishing Ico. Once I do that, then I’m allowing myself to start Shadow of the Colossus.

Where San Andreas, The Minish Cap and Advance Wars DS fit into this plan, I haven’t the foggiest idea.


Filed under: Beuks and General and PS2
Comments: None

Who cares about The Warriors?
Posted on 10.13.05 by A 47 Danger @ 9:05 am

The Warriors

What is all this fuss about The Warriors and why should I be excited about it?

Here’s what I understand. Mind you I will be going from my memory, which is coming apart like a 5 year old pair of underpants. But I thought it’d be more fun to state an opinion based on what I think I know. From the way I play, if you will. Get it? Huh? Yeah. It’s the site name!

The Warriors is based on a movie. A movie I never saw. Right there, I don’t care. Maybe the movie is good. Maybe it sucks. Don’t ask me. I don’t care.

On to the game. It’s about gangs. In New York.

There will be missions.

There will also be very violent fighting.

Each gang will have their own unique costumes.

It’s from Rockstar.

Am I missing something? Is there something in there that should make me care? Is there something not in there that should make me care?

How does this get The Warriors a cover story on GameInformer or Electronic Gaming Monthly or whatever?

I do not care about this game. I don’t care about the hype and I don’t care to buy it.

Am I being ignorant? I’m slightly more informed than the casual gamer. Doesn’t that send up alarms of some sort? Shouldn’t there be lots of other people out there that feel this way? Am I alone on an island with only a volleyball as a friend? I’m willing to bet there are more people stranded out here with me.


Filed under: A 47 Danger and PS2 and Rant and Xbox
Comments: 1 Comment

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