Bling?
Posted on 10.28.05 by A 47 Danger @ 8:01 am

Puma

Forget the “video games cause violence” argument. Apparently, video games cause shoes. Cause shoes?

An Activision press release states:

Slated to hit stores in November, PUMA’s special edition True Crime RS-100 sneaker features a street map of the Lower East Side and Soho, where sneaker boutiques in the PUMA mission are located. The shoe is branded with the True Crime logo on the insole of the sneaker and features the letters “T” and “C” embroidered on the left and right heel window. Only 200 pairs of the True Crime RS-100 will be exclusively sold at New York City retailers featured in the game: the PUMA Store Soho, Classic Kicks, Flight Club and Clientele as well as online at truecrime.puma.com.

This is a perfect product for your average gamer. Your average gamer that drives a yellow Hummer with spinners.


Filed under: A 47 Danger and GameCube and General and PS2 and Xbox
Comments: None

Silence not golden
Posted on 10.27.05 by A 47 Danger @ 8:04 am

Pac-Man

You will believe Pac-Man can talk. That is, if you buy Pac-Man World 3. Like the past two Pac-Man World games, I’ll leave this game to collect dust on other people’s shelves.

Oh yeah, back to the point. In Pac-Man World 3, Pac-Man will have a voice. Yep, the yellow fatty will actually talk. Here is some information on the wonderful things Pac-Man will say:

With his newly discovered voice, Pac-Man will talk throughout the new title; he will provide helpful back-story information, as well as interact with the other characters.

The only backstory should only come from vaudevillian cut scenes every 3rd level. The only character interaction should be when ghosts are eaten.

Alas, science seems to have repaired Pac-Man’s vocal chords. No longer will Pac-Man have to rely on sign language.

Maybe Pac-Man can talk about his feelings and how his father never hugged him.

It’s not like Pac-Man talking is new. Pac-Man did talk in that 80s TV show he had. Don’t remember the 80s TV show? Here’s some info from IMDB.com:

Each episode followed the same basic plot, with little variation: Pac-Man and his family would be menaced by the ghosts until, just when things were looking grim, one of the Pac-family would chomp some power pills and save the day.

Wow, if the new game is half as good as the 80s cartoon, we’ll have nothing to worry about!

What’s that? Too much internet sarcasm? Let’s see if I can’t end on a honest to goodness happy note.

At least we only have to wait until November to honor Pac-Man’s 25th anniversary with this wonderful game.

No, that was sarcastic too. I give up.


Filed under: A 47 Danger and GameCube and PC and PS2 and PSP and Rant and Xbox
Comments: 1 Comment

Bits and pieces of Stubbs
Posted on 10.18.05 by A 47 Danger @ 7:35 pm

Stubbs the ZombieGameStop has made me sad today. When asking about Stubbs the Zombie, I was met with blank looks. Perhaps these dense employees have had their brains eaten. It certainly seems possible.

Let’s take a look at why these game store employees should get a clue. What does this press release have to say?

When Stubbs kills an enemy, they become one of his zombie followers. These zombies will attack humans when possible and attempt to follow Stubbs in his crusade. Building and maintaining a horde of zombies is crucial to beating the game’s biggest encounters.

An army of zombie followers? If that doesn’t sound cool, then you are stupid. Put down that beer and pick up a book. But carefully pick up a book. You might hurt yourself, rummy.

Stubbs can detach his hand, throw it and control the hand as a separate character. The hand is faster than humans, can go places where Stubbs can’t fit, is expendable (so it can be sent into certain death), and can possess human characters.

After seeing a making of feature on The Addams Family movie, I spent a bit of time pretending my hand was Thing. Which it wasn’t. My hand is a poor actor. Thank you, video games, for letting me live out my fantasy.

Using his detached arm, Stubbs can possess human characters, giving him access to their weapons, speed, and other abilities.

Another fantastic game play mechanic. I’m hoping for a couple of City of Lost Children moments, where the horrified compatriot sees their own demise. But I’ll be satisfied with possession.

The rest of the little game play features look a little average. Fun, but average. Gut grenades and head bombs and the like. That’s okay. The entire game probably can’t be all super crazy.

Oh, and one more line of information.

Players can choose to play as Stubbs alone, or grab a friend named Grubbs for multiplayer co-op action.

Yes yes yes. More games need co-op. Co-op is a sorely missed feature in oh so many games. All other games, take note. It’s two syllables, not to large. Co-op. Bring it on.

The game should be out whenever GameStop gets off of their asses. Until then, iTunes has the wonderful soundtrack. Now go, my zombie armies. Purchase. Purchase.


Filed under: A 47 Danger and PC and Preview and Xbox
Comments: 2 Comments

NOW that’s what I call a video game soundtrack!
Posted on 10.18.05 by A 47 Danger @ 1:23 pm

Stubbs the Zombie
Like the tortoise and the hare, EA has been defeated in a musical race. Their EA Trax burned rubber right into a brick wall. This allows the Stubbs the Zombie soundtrack to slowly hobbles past the flaming wreckage to the finish line.

Don’t believe me? Take a look at the tracks that are currently playing on my iPod as I type away.

Lollipop - Ben Kweller
My Boyfriend’s Back - The Raveonettes
Earth Angel - Death Cab For Cutie
Shakin’ All Over - Rose Hill Drive
Strangers In The Night - Cake
There Goes My Baby - The Walkmen
Everyday - Rogue Wave
All I Have To Do Is Dream - The Dandy Warhols
Mr. Sandman - Oranger
If I Only Had A Brain - The Flaming Lips
Tears On My Pillow - Clem Snide
Lonesome Town - Milton Mapes
The Living Dead - Phantom Planet

This is what a game soundtrack should be. Stubbs the Zombie could easily have licensed a bunch of old 50s. But instead, Stubbs gets artists such as Cake and The Flaming Lips to cover these old songs! I want to cry.

Buy the game. Buy the soundtrack. Give Stubbs a big sloppy kiss on the mouth. Huzzah for effort in video game production!


Filed under: A 47 Danger and General and Xbox
Comments: None

Who cares about The Warriors?
Posted on 10.13.05 by A 47 Danger @ 9:05 am

The Warriors

What is all this fuss about The Warriors and why should I be excited about it?

Here’s what I understand. Mind you I will be going from my memory, which is coming apart like a 5 year old pair of underpants. But I thought it’d be more fun to state an opinion based on what I think I know. From the way I play, if you will. Get it? Huh? Yeah. It’s the site name!

The Warriors is based on a movie. A movie I never saw. Right there, I don’t care. Maybe the movie is good. Maybe it sucks. Don’t ask me. I don’t care.

On to the game. It’s about gangs. In New York.

There will be missions.

There will also be very violent fighting.

Each gang will have their own unique costumes.

It’s from Rockstar.

Am I missing something? Is there something in there that should make me care? Is there something not in there that should make me care?

How does this get The Warriors a cover story on GameInformer or Electronic Gaming Monthly or whatever?

I do not care about this game. I don’t care about the hype and I don’t care to buy it.

Am I being ignorant? I’m slightly more informed than the casual gamer. Doesn’t that send up alarms of some sort? Shouldn’t there be lots of other people out there that feel this way? Am I alone on an island with only a volleyball as a friend? I’m willing to bet there are more people stranded out here with me.


Filed under: A 47 Danger and PS2 and Rant and Xbox
Comments: 1 Comment

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