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Posted on 10.04.05 by A 47 Danger @ 9:56 am
I just finished playing the Indigo Prophecy last night. The game has it’s good points and it certainly has it’s bad points. Let me lay it down for you. Not in an old school sort of way. That would involve rhyming. Not much rhymes with Indigo. Indigo Prophecy can be best described as an interactive movie. A thrilling plot mix well with cinematic camera shots. This makes for an experience you don’t want to put down. If it were a book, Indigo Prophecy would be a page turner. The story starts out with a long cinematic clip where you find yourself murdering a stranger. In a bathroom. For no good reason. You see, a stranger might just be a friend you never met. This though, or all the blood, makes you very sad and worried. At this point, you have some choices to make. You can hide the body, clean up the mess, and leave the diner restroom. Or you can split out the backdoor and cry your little eyes out. You can even clean up, sit down at your diner table, finish your meal, tip the waitress, and then leave. There is a vast array of options here, and in many of the sequences throughout the game. The controls for the game are very simple. Moving is done with the left analog stick. Actions and conversations are done by flicking the right analog stick. If you want to move a dead and bloody corpse, you would walk up to the body and flick the right analog stick up. Simply done. There is also a time limit on conversations and many actions. The game does a good job of keeping up the story’s pace by putting a price on the time you take. If you don’t clean up a body fast enough, a police officer comes into the bathroom and arrests you. Game over. The action sequences of the game are controlled with almost rhythm game style controls. Two circles show up, and you have to flick your thumbsticks to match the pattern. While a neat idea, this pissed me off. I really wanted to see the action sequences. That’s a compliment in a way. With the smooth motion capture movement of the game, the actions sequences are great. I wanted to sit back and watch them, but instead I had to flick my thumbs and concentrate on the circles. Any focus on the action going on and you would fail. Game over. The rhythm style action was okay, but what really got me was the action sequences that involved pressing the left and right triggers as quickly as possible. That’s ridiculous. First off, you have to press them insanely fast. Second off, it hurt. Third, it’s annoying. Fourth, that’s not gameplay. That’s moving your index fingers really fast. There are multiple endings to the game. However, I wasn’t able to press the triggers fast enough to see the good ending. That’s stupid. Nothing should depend on moving your index fingers as quickly as possible, back and forth. Indigo Prophecy gets a lot of credit for innovation and for a great story. This is missing in so many games these days. It’s sad that the games misses the mark on the action play. It’s a great game with flaws. It’s worth a rental or a used purchase. I’m sure your local used game store will already have multiple copies available by now. Filed under: PC and PS2 and Review and Xbox Comments: None |
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Posted on 08.24.05 by A 47 Danger @ 8:23 am
We’ve already made comment on all the terrible songs that accompany EA’s Burnout Revenge. The most terrible of all being Yellowcard. I want to say terrible again, just to make sure you understand. It’s terrible. But Xbox users will most likely have the chance to set their own music, with the help of their Xbox hard drive. Here is my list of fast paced and race friendly songs. Sure to get your blood pumping, and not in a terrible anger way.
Filed under: A 47 Danger and General and Xbox Comments: None |
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Posted on 08.23.05 by A 47 Danger @ 8:18 am
The worst part about Burnout 3, besides DJ Stryker, were the EA Trax. The “popular” music EA forces you to listen to over and over and over again. It looks like those bastards at EA are out to pop our few remaining brain cells with Burnout Revenge. Please “enjoy” the following list of all the “songs” from EA Trax in Burnout Revenge. If you don’t want to read the whole list, I can sum it up in one word. Yellowcard. Yellowcard.
Filed under: A 47 Danger and GameCube and General and PS2 and Xbox and Xbox 360 Comments: 1 Comment |
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Posted on 08.09.05 by A 47 Danger @ 9:07 am
My foot has come down. Madden 06 will go unpurchased by me. No matter how many sky high hopes I have of working through years of a franchise, my hopes fall out of the sky like a duck with no wings and a belly full of gold. How the gold filled wingless duck got into the sky, we’ll never know. It makes no sense. Just like me purchasing a Madden game. Don’t get me wrong. Madden games are pretty fun. Lots of strategy. Quick action. They look great. They’re the same every year. Wait, what’s that? They are the same every year? Huh. I guess that’s sort of true. Some things are added every year, but it’s the same basic game over and over again. Maybe you’re just one of those people who buy the newest game just so you can listen to the newest EA Trax. I hope that’s a joke. I hope there are people out there that don’t do this. How many times can you enjoy American Idiot while picking a play. My faulting of the game has nothing to do with Madden himself. I love that crazy old guy. It would be nice if he went off topic like he does in his actual broadcasts. I remember an extended period of time that he talked about what a stoop was. A stoop. Guys were still playing football, but Madden was talking about hanging out on a stoop. It was great. Overall, the Madden games bore me. I can’t sit down every so often and play through an entire season. It doesn’t work that way for me. Especially when they try and sell me the same reheated crap every year. I’m sick of hamburgers, EA. Sell me a steak, and then we might be talking. Filed under: A 47 Danger and GameCube and PS2 and Rant and Xbox Comments: None |
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Posted on 07.25.05 by A 47 Danger @ 9:04 am
Walking into Best Buy is always dangerous. Even if you have your mind set on buying one thing, you could easily leave with a plasma screen TV and twenty pairs of headphones. Last night I had the most personally successful Best Buy trip of my life. After a pleasant dinner of Broadway Pizza with ClackyJ and his bride, we stopped at Best Buy on the way home. I entered the building with no purchase in mind. Which usually means I’ll walk out of the building with a box set of this or a full priced video game of that. I’m an idiot. This night was different. While looking over the video games in the new, terribly remodeled, shelving system, I came upon a flat envelope with cars crashing on the front of it. The package was labeled as a Burnout Revenge demo disc. Not for sale. Not for sale? Free? Without purchase? Yes. The hotly anticipated Burnout Revenge is available in a one level one player demo available at Best Buy. For free. Just take one and walk out. You might feel like a thief, but you’re not. It’s available for both XBox and PS2. I didn’t look for Gamecube. Because, really, who cares. So I left Best Buy with a free item, and my wallet still full of monies. Pretty good story, huh? Whatever. Go get yourself a free Burnout Revenge demo disc. Filed under: A 47 Danger and General and PS2 and Xbox Comments: None |
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