A world of intergalactic, soft-core porn
Posted on 03.26.08 by skintari @ 12:42 pm

Ha, I’m guessing you are curious about that title and exactly which game I’ve been playing! That’s right, Mass Effect. The game that the “think-of-the-children” crowd would like you to believe is more about sex than anything else.

Oh, but they would be wrong. Mass Effect, in my opinion, is a game that really gets you to react as if you were the lead character him/herself. Not just as an extension of your personality, but as if what you say and do has an actual impact throughout the game.

As an RPG, it touched on some moral angles and issues that really brought your own character into the game. From the first part of setting up your character traits and looks, all the way to each individual discussion that you had with others, you basically direct the story line to your way of thinking. The first time I played it, I was acting the part of the typical good guy hero/team player. Encouraging others and making choices that I felt would “save humanity”. This second time through, my attitude is more of the hardcore marine who is more interested in saving his own skin. And the dialogue really does adapt to your conversation, whether good, bad, or indifferent.

The game play was pretty typical of a 3rd person shooter. Based on your character traits, you are able to upgrade skills and use a variety of weapons. This made for a lot of choices when assembling a team. The skill sets of your AI compatriots were also upgraded throughout the game as well, so you could mix and match your 3 man crew to complete technological missions while still having a weapons guy to lay cover fire. The one thing I did notice is that a few of the people were really focused in one skill set (such as technology) so I rarely used them. I tended to go with the more multi-tool characters in order to have a better balance.

The game itself seems to be quite vast as you explore several solar systems. Each system has up to a half dozen planets that are open for you to scan for elements or to physically visit for story and side missions. There were even a few “abandoned” ships that you could land at and search. This made for a very open environment, although, it was hard to keep track of where you had already been to.

Now, the part that had all these people thinking that the game was soft core pornography….It isn’t. I know, it sounds disappointing, but in all actuality, it really gave a human feeling to the game. It was your decisions and how you directed conversation that led to an intimate cut scene. Not to mention the fact that you had to play through about 3 quarters of the game to get to this part!

Alright, that’s out of the way now…Let’s talk about some of the bad in Mass Effect. First off, the steering for your land vehicle is horrible. Since you spend a majority of discovering planets, it requires you to be in the wet sock of a vehicle quite a bit. It does get a little better the more you drive around. But really, I don’t think it would have been that difficult to give it just a base movement structure instead of having the machine follow your point of view. The other part of this is trying to maneuver around hills and mountains. By the look of the machine, you would suspect that it would be easy to traverse a mountain (especially when you are forced to drive up the side of one to accomplish a goal). This is not the case. It’s easily frustrating and the maps do not give any type of hints to get to where you need to go.

My other complaint is that once you beat the game, there doesn’t seem to be any way to go back and find things that you missed. This is especially true with the new downloaded content that recently came out. If they are going to make on open RPG like this, you should still have the option to go back and complete previous missions. Although, I’ll get to do them with my new character, there were a few accomplishments that I would have liked to obtain already.

Overall, I felt Mass Effect could be the beginning of a new style of gameplay. One that tailors the game around the attitude of the actual player, much like Bioshock does with the Little Sisters but on a grander scale. I welcome this sort of immersiveness and feel that this could easily get people that aren’t traditional RPG fans involved. My Rating for this is 4.5/5. I learned to deal with the few downfalls, but overall, it’s a beautifully rendered game and had me interested throughout. And that’s no easy feat!


Filed under: General and Review and Xbox 360 and skintari
Comments: 2 Comments

I like fish, do you?
Posted on 03.18.08 by skintari @ 9:16 am

I recently rented a copy of Call of Duty 4 (or, affectionately known as COD). Now, I should start this post by stating that I’ve grown out of the war based, military FPS genre. It was fun 5 years ago, but everything seems to be the same to me. Either that, or I find the controls too clunky or confusing, ala Rainbow Six. That’s not to say that I won’t play them, they’re just not very high on my list.

Call of Duty though, took me a bit by surprised. Obviously, the details were fantastic. Realistically, when you shoot through a wooden box, the person on the other side gets a piece of the shrapnel. I felt that this is the first game I’ve played that really utilized that. The other thing that really impressed is how immersed I felt in some of the environments. I’ve been in the Middle East (not the war torn parts, but enough to know what it looks like), and some of the levels really captured the essence of those territories. In fact, I commented on how one of the levels really reminded me of Black Hawk Down (the book and the movie).

So COD gets a plus for the look and realism, what about the controls? Well, I actually thought the controls were very easy to use. There didn’t feel to be a dependency on the D pad and most of your actions could be done with little movement, mostly using the trigger buttons and bumpers. I liked this fact a lot as most military games over-utilize the D pad to control your squad and to use peripherals. COD gives you a squad that knows where they need to go and how to get there so you could focus on eliminating the enemy targets.

The other plus with COD is the fact that you don’t play the game as just one guy. You actually go through the story as several different characters and even a few different takes on certain situations (I’m not going to say any more as there was one level that was really , really, cool!). But all these different characters ultimately lead up to the same objective which tied the game up nicely. It also kept the game fresh as you didn’t just run through and blast everyone.

So the game looked and played good, and it didn’t rely on the same old FPS strategy, so what’s not to like about it? It’s way too short! I beat the game in just under a week of playing. Granted, I put a good amount of time into it, it just didn’t take me very long. I’m sure that there will be downloadable content in the future, but I didn’t feel as there was enough to make me want to replay it. I’m sure people will disagree, but that’s just me.

The multiplayer never seemed to work for me the few times I tried it so I won’t even comment on that. From what I hear, it’s pretty good though!

So my rating for COD4 is a 4.5/5. I really enjoyed everything about the game and would encourage everyone to give it a try. My guess is that this is much better suited as a purchase than a rental as the opportunity to download additional missions is there. But even if you rent it, you’ll certainly get your enjoyment out of it!


Filed under: General and Review and Xbox 360 and skintari
Comments: None

Halo 3
Posted on 10.02.07 by skintari @ 12:11 pm

It is good. That is all.

The end.


Filed under: General and Quip and Xbox 360 and skintari
Comments: None

Skate or Die!
Posted on 09.24.07 by skintari @ 9:13 am

Well, I tried to like you skate. I really did. But in the end, you just left me yearning for my days as a youth and thrashing the church steps in my old hometown.

Let’s start with the good, shall we? Skate is a beautiful looking game. The tricks were realistic enough to bring back memories of pulling my own method airs oh so many years ago. The buildings and the scenery were beautiful to look at, and even better to skate! The trick system was actually quite good too, once you get the hang of it. Pulling nollies and flips became second nature when I was just zooming around town looking for a nice long rail to 50-50. Although, I wish they would have let me pull off a darkslide as that’s one of my favorite grinds. But it was still so much fun to have a skateboard game where I could actually envision myself as the skater. I was truly immersed in this game, and that rarely happens!

Now the downfall….It was a little too realistic. The game shows you in a third person form, looking up from the ground. This is bad because a skater needs to be aware of his surroundings. Whether you’re trying to get a good angle for a grind or if you need to see if traffic is coming before you grind out into the street, you need to know what’s going on around you. This hindered a lot of tricks and force you to bail. A lot. I really would have liked to change the camera angle so it’s over the shoulder, or even be able to look freely left and right. If they wanted a game so realistic, they should have taken all the aspects that one has when they skate. Many times I would skate to the top section of some stairs and have no idea how they curved or if there was even a break in the steps so I can time my landings. I felt cheated by the “unknown” and it really detracted from my gameplay.

Another thing that frustrated me where the difficulties of the missions. Quite a few of the accomplishments that you had to do seemed so outrageously difficult that I just gave up. Once again, a lot of this was attributed to the poor camera angle selection. If I was able to actually see where and what I had to do, I’m sure it would have been a lot easier to judge without taking away from the difficulty of the tricks. Instead, it just frustrated me to the point of shutting the game off and playing Zuma. Another issue I had was trying to pull manuals. This was a necessary trick you had to use for some of the missions, yet it was so difficult to pull off that it wasn’t worth the 15 minutes I spent trying to accomplish this.

Another downfall of this realism is the fact that you cannot get off your skateboard! I found it infuriating that they could make a game so real to play, yet, you couldn’t walk up a hill or climb some stairs. Seriously, it would take 5 minutes to skate up a hill that you could have easily walked.

There were so many neat features to this game (being able to upload tricks and pictures to the online server for the world to view was really cool). But it became undone by it’s own desires to be real, that it ultimately doomed this game. Too much went into the concept that it degraded the gameplay to such an extreme that it wasn’t fun. Maybe they’ll make a second one that’ll really give the gamer a chance to explore and thrash without worrying about getting hit by a car that came out of “nowhere”.

So my vote for this game is 2/5. I’m glad I only wasted a rental on this and not the full $60.


Filed under: General and Review and Xbox 360 and skintari
Comments: 1 Comment

Maybe Gamefly isn’t so bad
Posted on 08.24.07 by skintari @ 1:49 pm

I know this is an update post to my Gamefly situation, but it seems as tho they care about it’s consumers more than most companies. After a conversation with Julie at Gamefly, she indicated that she was very sorry about the past month and half experience that I’ve been having. Although all the issues with the queue may not be addressed in the immediate future, she assured me that they were working out ways to try and get us better notice of what’s available.

I must say, I really wasn’t looking for a handout, just some answers to my questions. I think she did a pretty good job and she listened to my concerns and suggestions in how to make things a bit better for us as an end user.

I’m going to give them the benefit here and see what happens in the next couple of months. Julie was kind enough to give me a free month (which I didn’t ask for, so that was a nice gesture). And I hope they really do heed my advice as it could have potential as a service to gamers like us.

Oh, and the fact that she contacted me is a definite plus for them!


Filed under: General
Comments: 4 Comments

previous posts »

Main Menu
Home
Bloggers
A 47 Danger
Beuks
ClackyJ
Maxim
skintari
sparklepony
Tommel
Discussion
Game Systems
Classic
GameCube
GBA
GBM
Nintendo DS
PC
PS2
PS3
PSP
Wii
Xbox
Xbox 360
General
Humor
IM
Interview
Preview
Quip
Rant
Review

Features
Multiplayer

Archives
March 2008
January 2008
December 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005

Credo
Way I Play
Writers
A 47 Danger
beuks
ClackyJ
Maxim
Tommel
Contact
Email

Search


Syndication
RSS 2.0
Comments RSS 2.0
WordPress


Forbes Best of the Web

Recent Entries
  • A world of intergalactic, soft-core porn
  • I like fish, do you?
  • It’s an Adult Swim!
  • What have I played lately
  • In Other News
  • Mass Effect is the Cause of My Affectation
  • Welcome to the BIGS!
  • This one should have been left in the “other” world
  • Halo 3
  • Skate or Die!


  • Credits and Copyright
    Proudly powered by WordPress. All content © 2005 Aric McKeown